More docs. Glossary.
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@@ -29,7 +29,7 @@ point_sprite
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point_size_per_vertex
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Whether vertices have a point size element.
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multisample
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Whether MSAA is enabled.
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Whether :ref:`MSAA` is enabled.
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line_smooth
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Whether lines should be smoothed. Line smoothing is simply anti-aliasing.
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line_stipple_enable
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@@ -77,10 +77,11 @@ flatshade_first
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There are several important exceptions to the specification of this rule.
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* PIPE_PRIMITIVE_POLYGON: The provoking vertex is always the first vertex.
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If the caller wishes to change the provoking vertex, they merely need to
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rotate the vertices themselves.
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* PIPE_PRIMITIVE_QUAD, PIPE_PRIMITIVE_QUAD_STRIP: This option has no effect.
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* PIPE_PRIMITIVE_TRIANGLE_FAN: When set, the provoking vertex is the second
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vertex, not the first. This permits each segment of the fan to have a
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different color.
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* ``PIPE_PRIMITIVE_POLYGON``: The provoking vertex is always the first
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vertex. If the caller wishes to change the provoking vertex, they merely
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need to rotate the vertices themselves.
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* ``PIPE_PRIMITIVE_QUAD``, ``PIPE_PRIMITIVE_QUAD_STRIP``: This option has no
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effect; the provoking vertex is always the last vertex.
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* ``PIPE_PRIMITIVE_TRIANGLE_FAN``: When set, the provoking vertex is the
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second vertex, not the first. This permits each segment of the fan to have
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a different color.
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10
src/gallium/docs/build/html/_sources/glossary.txt
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10
src/gallium/docs/build/html/_sources/glossary.txt
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@@ -0,0 +1,10 @@
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Glossary
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========
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.. glossary::
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:sorted:
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MSAA
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Multi-Sampled Anti-Aliasing. A basic anti-aliasing technique that takes
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multiple samples of the depth buffer, and uses this information to
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smooth the edges of polygons.
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@@ -16,6 +16,7 @@ Contents:
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screen
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context
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cso
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glossary
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Indices and tables
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==================
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17
src/gallium/docs/build/html/cso/rasterizer.html
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17
src/gallium/docs/build/html/cso/rasterizer.html
vendored
@@ -73,7 +73,7 @@ points into circles or ovals.</dd>
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<dt>point_size_per_vertex</dt>
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<dd>Whether vertices have a point size element.</dd>
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<dt>multisample</dt>
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<dd>Whether MSAA is enabled.</dd>
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<dd>Whether <em class="xref">MSAA</em> is enabled.</dd>
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<dt>line_smooth</dt>
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<dd>Whether lines should be smoothed. Line smoothing is simply anti-aliasing.</dd>
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<dt>line_stipple_enable</dt>
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@@ -118,13 +118,14 @@ clip away vertices that are not visible.</p>
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<h3>flatshade_first<a class="headerlink" href="#flatshade-first" title="Permalink to this headline">¶</a></h3>
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<p>There are several important exceptions to the specification of this rule.</p>
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<ul class="simple">
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<li>PIPE_PRIMITIVE_POLYGON: The provoking vertex is always the first vertex.
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If the caller wishes to change the provoking vertex, they merely need to
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rotate the vertices themselves.</li>
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<li>PIPE_PRIMITIVE_QUAD, PIPE_PRIMITIVE_QUAD_STRIP: This option has no effect.</li>
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<li>PIPE_PRIMITIVE_TRIANGLE_FAN: When set, the provoking vertex is the second
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vertex, not the first. This permits each segment of the fan to have a
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different color.</li>
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<li><tt class="docutils literal"><span class="pre">PIPE_PRIMITIVE_POLYGON</span></tt>: The provoking vertex is always the first
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vertex. If the caller wishes to change the provoking vertex, they merely
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need to rotate the vertices themselves.</li>
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<li><tt class="docutils literal"><span class="pre">PIPE_PRIMITIVE_QUAD</span></tt>, <tt class="docutils literal"><span class="pre">PIPE_PRIMITIVE_QUAD_STRIP</span></tt>: This option has no
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effect; the provoking vertex is always the last vertex.</li>
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<li><tt class="docutils literal"><span class="pre">PIPE_PRIMITIVE_TRIANGLE_FAN</span></tt>: When set, the provoking vertex is the
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second vertex, not the first. This permits each segment of the fan to have
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a different color.</li>
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</ul>
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</div>
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</div>
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src/gallium/docs/build/html/cso/shader.html
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src/gallium/docs/build/html/cso/shader.html
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@@ -21,6 +21,7 @@
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<script type="text/javascript" src="../_static/doctools.js"></script>
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<link rel="top" title="Gallium v0.3 documentation" href="../index.html" />
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<link rel="up" title="CSO" href="../cso.html" />
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<link rel="next" title="Glossary" href="../glossary.html" />
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<link rel="prev" title="Sampler" href="sampler.html" />
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</head>
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<body>
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@@ -30,6 +31,9 @@
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<li class="right" style="margin-right: 10px">
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<a href="../genindex.html" title="General Index"
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accesskey="I">index</a></li>
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<li class="right" >
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<a href="../glossary.html" title="Glossary"
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accesskey="N">next</a> |</li>
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<li class="right" >
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<a href="sampler.html" title="Sampler"
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accesskey="P">previous</a> |</li>
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@@ -72,6 +76,9 @@
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<h4>Previous topic</h4>
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<p class="topless"><a href="sampler.html"
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title="previous chapter">Sampler</a></p>
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<h4>Next topic</h4>
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<p class="topless"><a href="../glossary.html"
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title="next chapter">Glossary</a></p>
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<h3>This Page</h3>
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<ul class="this-page-menu">
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<li><a href="../_sources/cso/shader.txt"
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@@ -100,6 +107,9 @@
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<li class="right" style="margin-right: 10px">
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<a href="../genindex.html" title="General Index"
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>index</a></li>
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<li class="right" >
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<a href="../glossary.html" title="Glossary"
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>next</a> |</li>
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<li class="right" >
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<a href="sampler.html" title="Sampler"
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>previous</a> |</li>
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9
src/gallium/docs/build/html/genindex.html
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9
src/gallium/docs/build/html/genindex.html
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@@ -40,11 +40,18 @@
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<h1 id="index">Index</h1>
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<a href="#M"><strong>M</strong></a>
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<hr />
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<h2 id="M">M</h2>
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<table width="100%" class="indextable"><tr><td width="33%" valign="top">
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<dl>
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<dt><a href="glossary.html#term-msaa">MSAA</a></dt></dl></td><td width="33%" valign="top"><dl>
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</dl></td></tr></table>
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</div>
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102
src/gallium/docs/build/html/glossary.html
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102
src/gallium/docs/build/html/glossary.html
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@@ -0,0 +1,102 @@
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
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"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml">
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<head>
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
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<title>Glossary — Gallium v0.3 documentation</title>
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<link rel="stylesheet" href="_static/default.css" type="text/css" />
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<link rel="stylesheet" href="_static/pygments.css" type="text/css" />
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<script type="text/javascript">
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var DOCUMENTATION_OPTIONS = {
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URL_ROOT: '',
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VERSION: '0.3',
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COLLAPSE_MODINDEX: false,
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FILE_SUFFIX: '.html',
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HAS_SOURCE: true
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};
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</script>
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<script type="text/javascript" src="_static/jquery.js"></script>
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<script type="text/javascript" src="_static/doctools.js"></script>
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<link rel="top" title="Gallium v0.3 documentation" href="index.html" />
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<link rel="prev" title="Shader" href="cso/shader.html" />
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</head>
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<body>
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<div class="related">
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<h3>Navigation</h3>
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<ul>
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<li class="right" style="margin-right: 10px">
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<a href="genindex.html" title="General Index"
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accesskey="I">index</a></li>
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<li class="right" >
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<a href="cso/shader.html" title="Shader"
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accesskey="P">previous</a> |</li>
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<li><a href="index.html">Gallium v0.3 documentation</a> »</li>
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</ul>
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</div>
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<div class="document">
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<div class="documentwrapper">
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<div class="bodywrapper">
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<div class="body">
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<div class="section" id="glossary">
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<h1>Glossary<a class="headerlink" href="#glossary" title="Permalink to this headline">¶</a></h1>
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<dl class="glossary docutils">
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<dt id="term-msaa">MSAA</dt>
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<dd>Multi-Sampled Anti-Aliasing. A basic anti-aliasing technique that takes
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multiple samples of the depth buffer, and uses this information to
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smooth the edges of polygons.</dd>
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</dl>
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</div>
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</div>
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</div>
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</div>
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<div class="sphinxsidebar">
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<div class="sphinxsidebarwrapper">
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<h4>Previous topic</h4>
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<p class="topless"><a href="cso/shader.html"
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title="previous chapter">Shader</a></p>
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<h3>This Page</h3>
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<ul class="this-page-menu">
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<li><a href="_sources/glossary.txt"
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rel="nofollow">Show Source</a></li>
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</ul>
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<div id="searchbox" style="display: none">
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<h3>Quick search</h3>
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<form class="search" action="search.html" method="get">
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<input type="text" name="q" size="18" />
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<input type="submit" value="Go" />
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<input type="hidden" name="check_keywords" value="yes" />
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<input type="hidden" name="area" value="default" />
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</form>
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<p class="searchtip" style="font-size: 90%">
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Enter search terms or a module, class or function name.
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</p>
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</div>
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<script type="text/javascript">$('#searchbox').show(0);</script>
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</div>
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</div>
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<div class="clearer"></div>
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</div>
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<div class="related">
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<h3>Navigation</h3>
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<ul>
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<li class="right" style="margin-right: 10px">
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<a href="genindex.html" title="General Index"
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>index</a></li>
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<li class="right" >
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<a href="cso/shader.html" title="Shader"
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>previous</a> |</li>
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<li><a href="index.html">Gallium v0.3 documentation</a> »</li>
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</ul>
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</div>
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<div class="footer">
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© Copyright 2009, VMWare, X.org, Nouveau.
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Created using <a href="http://sphinx.pocoo.org/">Sphinx</a> 0.6.3.
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</div>
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</body>
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</html>
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1
src/gallium/docs/build/html/index.html
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1
src/gallium/docs/build/html/index.html
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@@ -66,6 +66,7 @@
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<li class="toctree-l2"><a class="reference external" href="cso/shader.html">Shader</a></li>
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</ul>
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</li>
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<li class="toctree-l1"><a class="reference external" href="glossary.html">Glossary</a></li>
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</ul>
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</div>
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<div class="section" id="indices-and-tables">
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|
2
src/gallium/docs/build/html/searchindex.js
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2
src/gallium/docs/build/html/searchindex.js
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File diff suppressed because one or more lines are too long
@@ -83,6 +83,9 @@ exclude_trees = []
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# The name of the Pygments (syntax highlighting) style to use.
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pygments_style = 'sphinx'
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# The language for highlighting source code.
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highlight_language = 'c'
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# A list of ignored prefixes for module index sorting.
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#modindex_common_prefix = []
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@@ -29,7 +29,7 @@ point_sprite
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point_size_per_vertex
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Whether vertices have a point size element.
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multisample
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Whether MSAA is enabled.
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Whether :ref:`MSAA` is enabled.
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line_smooth
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Whether lines should be smoothed. Line smoothing is simply anti-aliasing.
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line_stipple_enable
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@@ -77,10 +77,11 @@ flatshade_first
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There are several important exceptions to the specification of this rule.
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* PIPE_PRIMITIVE_POLYGON: The provoking vertex is always the first vertex.
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If the caller wishes to change the provoking vertex, they merely need to
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rotate the vertices themselves.
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* PIPE_PRIMITIVE_QUAD, PIPE_PRIMITIVE_QUAD_STRIP: This option has no effect.
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* PIPE_PRIMITIVE_TRIANGLE_FAN: When set, the provoking vertex is the second
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vertex, not the first. This permits each segment of the fan to have a
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different color.
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* ``PIPE_PRIMITIVE_POLYGON``: The provoking vertex is always the first
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vertex. If the caller wishes to change the provoking vertex, they merely
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need to rotate the vertices themselves.
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* ``PIPE_PRIMITIVE_QUAD``, ``PIPE_PRIMITIVE_QUAD_STRIP``: This option has no
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effect; the provoking vertex is always the last vertex.
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* ``PIPE_PRIMITIVE_TRIANGLE_FAN``: When set, the provoking vertex is the
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second vertex, not the first. This permits each segment of the fan to have
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a different color.
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|
10
src/gallium/docs/source/glossary.rst
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10
src/gallium/docs/source/glossary.rst
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@@ -0,0 +1,10 @@
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Glossary
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========
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.. glossary::
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:sorted:
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MSAA
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Multi-Sampled Anti-Aliasing. A basic anti-aliasing technique that takes
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multiple samples of the depth buffer, and uses this information to
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smooth the edges of polygons.
|
@@ -16,6 +16,7 @@ Contents:
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screen
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context
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cso
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glossary
|
||||
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Indices and tables
|
||||
==================
|
||||
|
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