anv: implement VK_EXT_vertex_input_dynamic_state
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Reviewed-by: Tapani Pälli <tapani.palli@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21026>
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@@ -2533,6 +2533,7 @@ struct anv_cmd_graphics_state {
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uint32_t index_type; /**< 3DSTATE_INDEX_BUFFER.IndexFormat */
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uint32_t index_offset;
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struct vk_vertex_input_state vertex_input;
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struct vk_sample_locations_state sample_locations;
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bool object_preemption;
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@@ -3069,6 +3070,7 @@ struct anv_graphics_pipeline {
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VkShaderStageFlags active_stages;
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struct vk_vertex_input_state vertex_input;
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struct vk_sample_locations_state sample_locations;
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struct vk_dynamic_graphics_state dynamic_state;
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@@ -3085,8 +3087,6 @@ struct anv_graphics_pipeline {
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bool force_fragment_thread_dispatch;
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bool uses_xfb;
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uint32_t vb_used;
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/* Number of VERTEX_ELEMENT_STATE input elements used by the shader */
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uint32_t vs_input_elements;
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