ac/radv: change api to create target machine
This just modifies the API to make it easier to add other flags to target machine creation. Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Signed-off-by: Dave Airlie <airlied@redhat.com>
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@@ -460,12 +460,14 @@ static struct radv_shader_variant *radv_shader_variant_create(struct radv_device
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options.key = *key;
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struct ac_shader_binary binary;
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enum ac_target_machine_options tm_options = 0;
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options.unsafe_math = !!(device->debug_flags & RADV_DEBUG_UNSAFE_MATH);
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options.family = chip_family;
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options.chip_class = device->physical_device->rad_info.chip_class;
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options.supports_spill = device->llvm_supports_spill;
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tm = ac_create_target_machine(chip_family, options.supports_spill);
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if (options.supports_spill)
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tm_options |= AC_TM_SUPPORTS_SPILL;
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tm = ac_create_target_machine(chip_family, tm_options);
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ac_compile_nir_shader(tm, &binary, &variant->config,
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&variant->info, shader, &options, dump);
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LLVMDisposeTargetMachine(tm);
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@@ -501,10 +503,12 @@ radv_pipeline_create_gs_copy_shader(struct radv_pipeline *pipeline,
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struct ac_nir_compiler_options options = {0};
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struct ac_shader_binary binary;
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enum ac_target_machine_options tm_options = 0;
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options.family = chip_family;
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options.chip_class = pipeline->device->physical_device->rad_info.chip_class;
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options.supports_spill = pipeline->device->llvm_supports_spill;
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tm = ac_create_target_machine(chip_family, options.supports_spill);
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if (options.supports_spill)
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tm_options |= AC_TM_SUPPORTS_SPILL;
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tm = ac_create_target_machine(chip_family, tm_options);
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ac_create_gs_copy_shader(tm, nir, &binary, &variant->config, &variant->info, &options, dump_shader);
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LLVMDisposeTargetMachine(tm);
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