ac/radv: change api to create target machine

This just modifies the API to make it easier to add other flags
to target machine creation.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Dave Airlie
2017-07-06 02:56:21 +01:00
parent 076faf8764
commit 9d9f051390
3 changed files with 14 additions and 7 deletions

View File

@@ -460,12 +460,14 @@ static struct radv_shader_variant *radv_shader_variant_create(struct radv_device
options.key = *key;
struct ac_shader_binary binary;
enum ac_target_machine_options tm_options = 0;
options.unsafe_math = !!(device->debug_flags & RADV_DEBUG_UNSAFE_MATH);
options.family = chip_family;
options.chip_class = device->physical_device->rad_info.chip_class;
options.supports_spill = device->llvm_supports_spill;
tm = ac_create_target_machine(chip_family, options.supports_spill);
if (options.supports_spill)
tm_options |= AC_TM_SUPPORTS_SPILL;
tm = ac_create_target_machine(chip_family, tm_options);
ac_compile_nir_shader(tm, &binary, &variant->config,
&variant->info, shader, &options, dump);
LLVMDisposeTargetMachine(tm);
@@ -501,10 +503,12 @@ radv_pipeline_create_gs_copy_shader(struct radv_pipeline *pipeline,
struct ac_nir_compiler_options options = {0};
struct ac_shader_binary binary;
enum ac_target_machine_options tm_options = 0;
options.family = chip_family;
options.chip_class = pipeline->device->physical_device->rad_info.chip_class;
options.supports_spill = pipeline->device->llvm_supports_spill;
tm = ac_create_target_machine(chip_family, options.supports_spill);
if (options.supports_spill)
tm_options |= AC_TM_SUPPORTS_SPILL;
tm = ac_create_target_machine(chip_family, tm_options);
ac_create_gs_copy_shader(tm, nir, &binary, &variant->config, &variant->info, &options, dump_shader);
LLVMDisposeTargetMachine(tm);