d3d12: Actually suballocate and cache buffers

Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14933>
This commit is contained in:
Jesse Natalie
2022-02-07 14:13:20 -08:00
committed by Marge Bot
parent d0f4f8efae
commit 9d6febad5d
3 changed files with 7 additions and 5 deletions

View File

@@ -95,7 +95,7 @@ d3d12_bo_new(ID3D12Device *dev, uint64_t size, const pb_desc *pb_desc)
D3D12_RESOURCE_DESC res_desc;
res_desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
res_desc.Format = DXGI_FORMAT_UNKNOWN;
res_desc.Alignment = pb_desc->alignment;
res_desc.Alignment = 0;
res_desc.Width = size;
res_desc.Height = 1;
res_desc.DepthOrArraySize = 1;