v3d: Enable the new NIR bitfield operation lowering paths.
These together get the GLSL 3.00 unorm/snorm pack functions and MESA_shader_integer operations working. v2: Fix commit message typo. Reviewed-by: Matt Turner <mattst88@gmail.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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@@ -755,6 +755,10 @@ ntq_emit_alu(struct v3d_compile *c, nir_alu_instr *instr)
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result = vir_NOT(c, src[0]);
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break;
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case nir_op_ufind_msb:
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result = vir_SUB(c, vir_uniform_ui(c, 31), vir_CLZ(c, src[0]));
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break;
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case nir_op_imul:
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result = vir_UMUL(c, src[0], src[1]);
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break;
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@@ -853,6 +857,13 @@ ntq_emit_alu(struct v3d_compile *c, nir_alu_instr *instr)
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result = vir_FDY(c, src[0]);
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break;
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case nir_op_uadd_carry:
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vir_PF(c, vir_ADD(c, src[0], src[1]), V3D_QPU_PF_PUSHC);
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result = vir_MOV(c, vir_SEL(c, V3D_QPU_COND_IFA,
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vir_uniform_ui(c, ~0),
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vir_uniform_ui(c, 0)));
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break;
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default:
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fprintf(stderr, "unknown NIR ALU inst: ");
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nir_print_instr(&instr->instr, stderr);
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@@ -1894,8 +1905,11 @@ const nir_shader_compiler_options v3d_nir_options = {
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.lower_all_io_to_temps = true,
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.lower_extract_byte = true,
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.lower_extract_word = true,
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.lower_bitfield_insert = true,
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.lower_bitfield_extract = true,
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.lower_bfm = true,
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.lower_bitfield_insert_to_shifts = true,
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.lower_bitfield_extract_to_shifts = true,
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.lower_bitfield_reverse = true,
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.lower_bit_count = true,
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.lower_pack_unorm_2x16 = true,
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.lower_pack_snorm_2x16 = true,
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.lower_pack_unorm_4x8 = true,
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@@ -1903,12 +1917,15 @@ const nir_shader_compiler_options v3d_nir_options = {
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.lower_unpack_unorm_4x8 = true,
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.lower_unpack_snorm_4x8 = true,
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.lower_fdiv = true,
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.lower_find_lsb = true,
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.lower_ffma = true,
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.lower_flrp32 = true,
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.lower_fpow = true,
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.lower_fsat = true,
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.lower_fsqrt = true,
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.lower_ifind_msb = true,
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.lower_ldexp = true,
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.lower_mul_high = true,
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.native_integers = true,
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};
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