glsl: get correct member type when processing xfb ifc arrays

This fixes a crash in:

KHR-GL45.enhanced_layouts.xfb_block_stride

Fixes: 0822517936 "glsl: add helper to process xfb qualifiers during linking"
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Timothy Arceri
2017-12-07 10:16:55 +11:00
parent 6c268ea79a
commit 9d53ccccb2

View File

@@ -165,10 +165,12 @@ process_xfb_layout_qualifiers(void *mem_ctx, const gl_linked_shader *sh,
if (var->data.from_named_ifc_block) {
type = var->get_interface_type();
/* Find the member type before it was altered by lowering */
const glsl_type *type_wa = type->without_array();
member_type =
type->fields.structure[type->field_index(var->name)].type;
name = ralloc_strdup(NULL, type->without_array()->name);
type_wa->fields.structure[type_wa->field_index(var->name)].type;
name = ralloc_strdup(NULL, type_wa->name);
} else {
type = var->type;
member_type = NULL;