glsl: get correct member type when processing xfb ifc arrays
This fixes a crash in:
KHR-GL45.enhanced_layouts.xfb_block_stride
Fixes: 0822517936
"glsl: add helper to process xfb qualifiers during linking"
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
@@ -165,10 +165,12 @@ process_xfb_layout_qualifiers(void *mem_ctx, const gl_linked_shader *sh,
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if (var->data.from_named_ifc_block) {
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type = var->get_interface_type();
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/* Find the member type before it was altered by lowering */
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const glsl_type *type_wa = type->without_array();
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member_type =
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type->fields.structure[type->field_index(var->name)].type;
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name = ralloc_strdup(NULL, type->without_array()->name);
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type_wa->fields.structure[type_wa->field_index(var->name)].type;
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name = ralloc_strdup(NULL, type_wa->name);
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} else {
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type = var->type;
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member_type = NULL;
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