glsl: add temporary copy_shader_info() function

This function is added here to ease refactoring towards using the new shared
shader_info. Once refactoring is complete and values are set directly it
will be removed.

We call it from _mesa_copy_linked_program_data() rather than glsl_to_nir()
so that the values will be set for all drivers. In order to do this some
calls need to be moved around so that we make sure to call
do_set_program_inouts() before _mesa_copy_linked_program_data()

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This commit is contained in:
Timothy Arceri
2016-10-19 09:15:57 +11:00
parent debed12fdd
commit 9d2b391165
8 changed files with 97 additions and 53 deletions

View File

@@ -5,7 +5,9 @@ LIBCOMPILER_FILES = \
nir_types.cpp \ nir_types.cpp \
nir_types.h \ nir_types.h \
shader_enums.c \ shader_enums.c \
shader_enums.h shader_enums.h \
shader_info.c \
shader_info.h
# libglsl # libglsl

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@@ -152,57 +152,12 @@ glsl_to_nir(const struct gl_shader_program *shader_prog,
shader->info->num_abos = shader_prog->NumAtomicBuffers; shader->info->num_abos = shader_prog->NumAtomicBuffers;
shader->info->num_ssbos = sh->NumShaderStorageBlocks; shader->info->num_ssbos = sh->NumShaderStorageBlocks;
shader->info->num_images = sh->NumImages; shader->info->num_images = sh->NumImages;
shader->info->inputs_read = sh->Program->InputsRead;
shader->info->double_inputs_read = sh->Program->DoubleInputsRead;
shader->info->outputs_written = sh->Program->OutputsWritten;
shader->info->outputs_read = sh->Program->OutputsRead;
shader->info->patch_inputs_read = sh->Program->PatchInputsRead;
shader->info->patch_outputs_written = sh->Program->PatchOutputsWritten;
shader->info->system_values_read = sh->Program->SystemValuesRead;
shader->info->uses_texture_gather = sh->Program->UsesGather;
shader->info->uses_clip_distance_out = shader->info->uses_clip_distance_out =
sh->Program->ClipDistanceArraySize != 0; sh->Program->ClipDistanceArraySize != 0;
shader->info->separate_shader = shader_prog->SeparateShader; shader->info->separate_shader = shader_prog->SeparateShader;
shader->info->has_transform_feedback_varyings = shader->info->has_transform_feedback_varyings =
shader_prog->TransformFeedback.NumVarying > 0; shader_prog->TransformFeedback.NumVarying > 0;
switch (stage) {
case MESA_SHADER_TESS_CTRL:
shader->info->tcs.vertices_out = sh->info.TessCtrl.VerticesOut;
break;
case MESA_SHADER_GEOMETRY:
shader->info->gs.vertices_in = shader_prog->Geom.VerticesIn;
shader->info->gs.output_primitive = sh->info.Geom.OutputType;
shader->info->gs.vertices_out = sh->info.Geom.VerticesOut;
shader->info->gs.invocations = sh->info.Geom.Invocations;
shader->info->gs.uses_end_primitive = shader_prog->Geom.UsesEndPrimitive;
shader->info->gs.uses_streams = shader_prog->Geom.UsesStreams;
break;
case MESA_SHADER_FRAGMENT: {
struct gl_fragment_program *fp =
(struct gl_fragment_program *)sh->Program;
shader->info->fs.uses_discard = fp->UsesKill;
shader->info->fs.uses_sample_qualifier = fp->IsSample != 0;
shader->info->fs.early_fragment_tests = sh->info.EarlyFragmentTests;
shader->info->fs.depth_layout = fp->FragDepthLayout;
break;
}
case MESA_SHADER_COMPUTE: {
struct gl_compute_program *cp = (struct gl_compute_program *)sh->Program;
shader->info->cs.local_size[0] = cp->LocalSize[0];
shader->info->cs.local_size[1] = cp->LocalSize[1];
shader->info->cs.local_size[2] = cp->LocalSize[2];
break;
}
default:
break; /* No stage-specific info */
}
return shader; return shader;
} }

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@@ -0,0 +1,78 @@
/*
* Copyright © 2016 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
*/
#include "mesa/main/mtypes.h"
void
copy_shader_info(const struct gl_shader_program *shader_prog,
struct gl_linked_shader *sh)
{
shader_info *info = &sh->Program->info;
info->inputs_read = sh->Program->InputsRead;
info->double_inputs_read = sh->Program->DoubleInputsRead;
info->outputs_written = sh->Program->OutputsWritten;
info->outputs_read = sh->Program->OutputsRead;
info->patch_inputs_read = sh->Program->PatchInputsRead;
info->patch_outputs_written = sh->Program->PatchOutputsWritten;
info->system_values_read = sh->Program->SystemValuesRead;
info->uses_texture_gather = sh->Program->UsesGather;
switch (sh->Stage) {
case MESA_SHADER_TESS_CTRL:
info->tcs.vertices_out = sh->info.TessCtrl.VerticesOut;
break;
case MESA_SHADER_GEOMETRY:
info->gs.vertices_in = shader_prog->Geom.VerticesIn;
info->gs.output_primitive = sh->info.Geom.OutputType;
info->gs.vertices_out = sh->info.Geom.VerticesOut;
info->gs.invocations = sh->info.Geom.Invocations;
info->gs.uses_end_primitive = shader_prog->Geom.UsesEndPrimitive;
info->gs.uses_streams = shader_prog->Geom.UsesStreams;
break;
case MESA_SHADER_FRAGMENT: {
struct gl_fragment_program *fp =
(struct gl_fragment_program *)sh->Program;
info->fs.uses_discard = fp->UsesKill;
info->fs.uses_sample_qualifier = fp->IsSample != 0;
info->fs.early_fragment_tests = sh->info.EarlyFragmentTests;
info->fs.depth_layout = fp->FragDepthLayout;
break;
}
case MESA_SHADER_COMPUTE: {
struct gl_compute_program *cp = (struct gl_compute_program *)sh->Program;
info->cs.local_size[0] = cp->LocalSize[0];
info->cs.local_size[1] = cp->LocalSize[1];
info->cs.local_size[2] = cp->LocalSize[2];
break;
}
default:
break; /* No stage-specific info */
}
}

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@@ -124,6 +124,13 @@ typedef struct shader_info {
}; };
} shader_info; } shader_info;
struct gl_shader_program;
struct gl_linked_shader;
void
copy_shader_info(const struct gl_shader_program *shader_prog,
struct gl_linked_shader *sh);
#ifdef __cplusplus #ifdef __cplusplus
} }
#endif #endif

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@@ -231,10 +231,12 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
prog->Parameters = _mesa_new_parameter_list(); prog->Parameters = _mesa_new_parameter_list();
_mesa_copy_linked_program_data(shProg, shader);
process_glsl_ir(brw, shProg, shader); process_glsl_ir(brw, shProg, shader);
do_set_program_inouts(shader->ir, prog, shader->Stage);
_mesa_copy_linked_program_data(shProg, shader);
/* Make a pass over the IR to add state references for any built-in /* Make a pass over the IR to add state references for any built-in
* uniforms that are used. This has to be done now (during linking). * uniforms that are used. This has to be done now (during linking).
* Code generation doesn't happen until the first time this shader is * Code generation doesn't happen until the first time this shader is
@@ -258,8 +260,6 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
} }
} }
do_set_program_inouts(shader->ir, prog, shader->Stage);
prog->SamplersUsed = shader->active_samplers; prog->SamplersUsed = shader->active_samplers;
prog->ShadowSamplers = shader->shadow_samplers; prog->ShadowSamplers = shader->shadow_samplers;
_mesa_update_shader_textures_used(shProg, prog); _mesa_update_shader_textures_used(shProg, prog);

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@@ -2218,6 +2218,8 @@ _mesa_copy_linked_program_data(const struct gl_shader_program *src,
default: default:
break; break;
} }
copy_shader_info(src, dst_sh);
} }
/** /**

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@@ -382,6 +382,8 @@ st_nir_get_mesa_program(struct gl_context *ctx,
prog->Parameters = _mesa_new_parameter_list(); prog->Parameters = _mesa_new_parameter_list();
do_set_program_inouts(shader->ir, prog, shader->Stage);
_mesa_copy_linked_program_data(shader_program, shader); _mesa_copy_linked_program_data(shader_program, shader);
_mesa_generate_parameters_list_for_uniforms(shader_program, shader, _mesa_generate_parameters_list_for_uniforms(shader_program, shader,
prog->Parameters); prog->Parameters);
@@ -421,8 +423,6 @@ st_nir_get_mesa_program(struct gl_context *ctx,
prog->Instructions = NULL; prog->Instructions = NULL;
prog->NumInstructions = 0; prog->NumInstructions = 0;
do_set_program_inouts(shader->ir, prog, shader->Stage);
prog->SamplersUsed = shader->active_samplers; prog->SamplersUsed = shader->active_samplers;
prog->ShadowSamplers = shader->shadow_samplers; prog->ShadowSamplers = shader->shadow_samplers;
prog->ExternalSamplersUsed = gl_external_samplers(shader); prog->ExternalSamplersUsed = gl_external_samplers(shader);

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@@ -6397,7 +6397,6 @@ get_mesa_program_tgsi(struct gl_context *ctx,
v->have_fma = pscreen->get_shader_param(pscreen, ptarget, v->have_fma = pscreen->get_shader_param(pscreen, ptarget,
PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED); PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED);
_mesa_copy_linked_program_data(shader_program, shader);
_mesa_generate_parameters_list_for_uniforms(shader_program, shader, _mesa_generate_parameters_list_for_uniforms(shader_program, shader,
prog->Parameters); prog->Parameters);
@@ -6467,6 +6466,7 @@ get_mesa_program_tgsi(struct gl_context *ctx,
prog->NumInstructions = 0; prog->NumInstructions = 0;
do_set_program_inouts(shader->ir, prog, shader->Stage); do_set_program_inouts(shader->ir, prog, shader->Stage);
_mesa_copy_linked_program_data(shader_program, shader);
shrink_array_declarations(v->inputs, v->num_inputs, shrink_array_declarations(v->inputs, v->num_inputs,
&prog->InputsRead, prog->DoubleInputsRead, &prog->PatchInputsRead); &prog->InputsRead, prog->DoubleInputsRead, &prog->PatchInputsRead);
shrink_array_declarations(v->outputs, v->num_outputs, shrink_array_declarations(v->outputs, v->num_outputs,