glsl: add temporary copy_shader_info() function

This function is added here to ease refactoring towards using the new shared
shader_info. Once refactoring is complete and values are set directly it
will be removed.

We call it from _mesa_copy_linked_program_data() rather than glsl_to_nir()
so that the values will be set for all drivers. In order to do this some
calls need to be moved around so that we make sure to call
do_set_program_inouts() before _mesa_copy_linked_program_data()

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This commit is contained in:
Timothy Arceri
2016-10-19 09:15:57 +11:00
parent debed12fdd
commit 9d2b391165
8 changed files with 97 additions and 53 deletions

View File

@@ -124,6 +124,13 @@ typedef struct shader_info {
};
} shader_info;
struct gl_shader_program;
struct gl_linked_shader;
void
copy_shader_info(const struct gl_shader_program *shader_prog,
struct gl_linked_shader *sh);
#ifdef __cplusplus
}
#endif