glsl: use util_snprintf()

Instead of plain snprintf(). To fix the MSVC 2013 build.

Fixes: 6ff0c6f4eb ("gallium: move ddebug, noop, rbug, trace to auxiliary to improve build times")
Cc: Marek Olšák <marek.olsak@amd.com>
Cc: Brian Paul <brianp@vmware.com>
Cc: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Andres Gomez
2018-08-01 13:22:00 +03:00
parent 8fcdb71d8c
commit 9d220fa950
6 changed files with 34 additions and 27 deletions

View File

@@ -53,6 +53,7 @@
#include "compiler/glsl_types.h"
#include "link_varyings.h"
#include "main/mtypes.h"
#include "util/u_string.h"
namespace {
@@ -322,14 +323,14 @@ public:
if (!(external_color_usage & (1 << i))) {
if (info->color[i]) {
snprintf(name, 32, "gl_%s_FrontColor%i_dummy", mode_str, i);
util_snprintf(name, 32, "gl_%s_FrontColor%i_dummy", mode_str, i);
this->new_color[i] =
new (ctx) ir_variable(glsl_type::vec4_type, name,
ir_var_temporary);
}
if (info->backcolor[i]) {
snprintf(name, 32, "gl_%s_BackColor%i_dummy", mode_str, i);
util_snprintf(name, 32, "gl_%s_BackColor%i_dummy", mode_str, i);
this->new_backcolor[i] =
new (ctx) ir_variable(glsl_type::vec4_type, name,
ir_var_temporary);
@@ -341,7 +342,7 @@ public:
info->fog) {
char name[32];
snprintf(name, 32, "gl_%s_FogFragCoord_dummy", mode_str);
util_snprintf(name, 32, "gl_%s_FogFragCoord_dummy", mode_str);
this->new_fog = new (ctx) ir_variable(glsl_type::float_type, name,
ir_var_temporary);
}
@@ -365,13 +366,13 @@ public:
if (!(external_usage & (1 << i))) {
/* This varying is unused in the next stage. Declare
* a temporary instead of an output. */
snprintf(name, 32, "gl_%s_%s%i_dummy", mode_str, var_name, i);
util_snprintf(name, 32, "gl_%s_%s%i_dummy", mode_str, var_name, i);
new_var[i] =
new (ctx) ir_variable(glsl_type::vec4_type, name,
ir_var_temporary);
}
else {
snprintf(name, 32, "gl_%s_%s%i", mode_str, var_name, i);
util_snprintf(name, 32, "gl_%s_%s%i", mode_str, var_name, i);
new_var[i] =
new(ctx) ir_variable(glsl_type::vec4_type, name,
this->info->mode);