mesa: remove GL_SGI_texture_color_table support
It was only implemented in the swrast driver and probably not used by any applications. A modern app would use a dependent/chained texture lookup in the fragment shader.
This commit is contained in:
@@ -290,7 +290,6 @@ static const struct extension extension_table[] = {
|
||||
{ "GL_SGIS_texture_border_clamp", o(ARB_texture_border_clamp), GL },
|
||||
{ "GL_SGIS_texture_edge_clamp", o(SGIS_texture_edge_clamp), GL },
|
||||
{ "GL_SGIS_texture_lod", o(SGIS_texture_lod), GL },
|
||||
{ "GL_SGI_texture_color_table", o(SGI_texture_color_table), GL },
|
||||
{ "GL_SUN_multi_draw_arrays", o(EXT_multi_draw_arrays), GL },
|
||||
|
||||
{ 0, 0, 0 },
|
||||
@@ -520,7 +519,6 @@ _mesa_enable_sw_extensions(struct gl_context *ctx)
|
||||
#if FEATURE_NV_fragment_program && FEATURE_ARB_fragment_program
|
||||
ctx->Extensions.NV_fragment_program_option = GL_TRUE;
|
||||
#endif
|
||||
ctx->Extensions.SGI_texture_color_table = GL_TRUE;
|
||||
/*ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;*/
|
||||
ctx->Extensions.SGIS_texture_edge_clamp = GL_TRUE;
|
||||
#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
|
||||
|
Reference in New Issue
Block a user