mesa: remove GL_SGI_texture_color_table support

It was only implemented in the swrast driver and probably not used by
any applications.  A modern app would use a dependent/chained texture
lookup in the fragment shader.
This commit is contained in:
Brian Paul
2011-02-28 18:24:30 -07:00
parent 7e161bcf11
commit 9d20849516
10 changed files with 3 additions and 154 deletions

View File

@@ -290,7 +290,6 @@ static const struct extension extension_table[] = {
{ "GL_SGIS_texture_border_clamp", o(ARB_texture_border_clamp), GL },
{ "GL_SGIS_texture_edge_clamp", o(SGIS_texture_edge_clamp), GL },
{ "GL_SGIS_texture_lod", o(SGIS_texture_lod), GL },
{ "GL_SGI_texture_color_table", o(SGI_texture_color_table), GL },
{ "GL_SUN_multi_draw_arrays", o(EXT_multi_draw_arrays), GL },
{ 0, 0, 0 },
@@ -520,7 +519,6 @@ _mesa_enable_sw_extensions(struct gl_context *ctx)
#if FEATURE_NV_fragment_program && FEATURE_ARB_fragment_program
ctx->Extensions.NV_fragment_program_option = GL_TRUE;
#endif
ctx->Extensions.SGI_texture_color_table = GL_TRUE;
/*ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;*/
ctx->Extensions.SGIS_texture_edge_clamp = GL_TRUE;
#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program