fix incorrect texcoord attribute index

This commit is contained in:
Brian Paul
2004-02-24 14:59:26 +00:00
parent 2615e81620
commit 9d1ff8c1bb

View File

@@ -726,7 +726,7 @@ static void _ae_update_state( GLcontext *ctx )
struct gl_client_array *attribArray = &ctx->Array.TexCoord[i];
at->array = attribArray;
at->func = AttribFuncs[at->array->Normalized][at->array->Size-1][TYPE_IDX(at->array->Type)];
at->index = i;
at->index = VERT_ATTRIB_TEX0 + i;
at++;
}
}