anv/gen7: Add push constant support
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@@ -29,6 +29,40 @@
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#include "anv_private.h"
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static void
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gen7_cmd_buffer_flush_push_constants(struct anv_cmd_buffer *cmd_buffer)
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{
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static const uint32_t push_constant_opcodes[] = {
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[VK_SHADER_STAGE_VERTEX] = 21,
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[VK_SHADER_STAGE_TESS_CONTROL] = 25, /* HS */
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[VK_SHADER_STAGE_TESS_EVALUATION] = 26, /* DS */
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[VK_SHADER_STAGE_GEOMETRY] = 22,
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[VK_SHADER_STAGE_FRAGMENT] = 23,
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[VK_SHADER_STAGE_COMPUTE] = 0,
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};
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VkShaderStage stage;
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VkShaderStageFlags flushed = 0;
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for_each_bit(stage, cmd_buffer->state.push_constants_dirty) {
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struct anv_state state = anv_cmd_buffer_push_constants(cmd_buffer, stage);
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if (state.offset == 0)
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continue;
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anv_batch_emit(&cmd_buffer->batch, GEN7_3DSTATE_CONSTANT_VS,
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._3DCommandSubOpcode = push_constant_opcodes[stage],
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.ConstantBody = {
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.PointerToConstantBuffer0 = { .offset = state.offset },
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.ConstantBuffer0ReadLength = DIV_ROUND_UP(state.alloc_size, 32),
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});
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flushed |= 1 << stage;
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}
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cmd_buffer->state.push_constants_dirty &= ~flushed;
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}
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void
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gen7_cmd_buffer_emit_state_base_address(struct anv_cmd_buffer *cmd_buffer)
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@@ -256,6 +290,9 @@ gen7_cmd_buffer_flush_state(struct anv_cmd_buffer *cmd_buffer)
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if (cmd_buffer->state.descriptors_dirty)
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anv_flush_descriptor_sets(cmd_buffer);
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if (cmd_buffer->state.push_constants_dirty)
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gen7_cmd_buffer_flush_push_constants(cmd_buffer);
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if (cmd_buffer->state.dirty & ANV_CMD_DIRTY_DYNAMIC_VIEWPORT)
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anv_cmd_buffer_emit_viewport(cmd_buffer);
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