mesa: add new FRAG_ATTRIB_FACE and FRAG_ATTRIB_PNTC fragment program inputs
Previously, the FOGC attribute contained the fragment fog coord, front/back- face flag and the gl_PointCoord.xy values. Now each of those things are separate fragment program attributes. This simplifies quite a few things in Mesa and gallium. Need to test i965 driver and fix up point coord handling in the gallium/draw module...
This commit is contained in:
@@ -376,14 +376,6 @@ static void emit_interp( struct brw_wm_compile *c,
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}
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}
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break;
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break;
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case FRAG_ATTRIB_FOGC:
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case FRAG_ATTRIB_FOGC:
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/* The FOGC input is really special. When a program uses glFogFragCoord,
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* the results returned are supposed to be (f,0,0,1). But for Mesa GLSL,
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* the glFrontFacing and glPointCoord values are also stashed in FOGC.
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* So, write the interpolated fog value to X, then either 0, 1, or the
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* stashed values to Y, Z, W. Note that this means that
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* glFogFragCoord.yzw can be wrong in those cases!
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*/
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/* Interpolate the fog coordinate */
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/* Interpolate the fog coordinate */
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emit_op(c,
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emit_op(c,
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WM_PINTERP,
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WM_PINTERP,
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@@ -393,26 +385,40 @@ static void emit_interp( struct brw_wm_compile *c,
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deltas,
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deltas,
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get_pixel_w(c));
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get_pixel_w(c));
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/* Move the front facing value into FOGC.y if it's needed. */
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emit_op(c,
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if (c->fp->program.UsesFrontFacing) {
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OPCODE_MOV,
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emit_op(c,
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dst_mask(dst, WRITEMASK_YZW),
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WM_FRONTFACING,
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0,
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dst_mask(dst, WRITEMASK_Y),
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src_swizzle(interp,
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0,
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SWIZZLE_ZERO,
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src_undef(),
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SWIZZLE_ZERO,
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src_undef(),
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SWIZZLE_ZERO,
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src_undef());
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SWIZZLE_ONE),
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} else {
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src_undef(),
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emit_op(c,
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src_undef());
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OPCODE_MOV,
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break;
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dst_mask(dst, WRITEMASK_Y),
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0,
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case FRAG_ATTRIB_FACE:
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src_swizzle1(interp, SWIZZLE_ZERO),
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/* XXX review/test this case */
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src_undef(),
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emit_op(c,
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src_undef());
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WM_FRONTFACING,
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}
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dst_mask(dst, WRITEMASK_X),
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0,
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src_undef(),
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src_undef(),
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src_undef());
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break;
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case FRAG_ATTRIB_PNTC:
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/* XXX review/test this case */
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emit_op(c,
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WM_PINTERP,
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dst_mask(dst, WRITEMASK_XY),
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0,
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interp,
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deltas,
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get_pixel_w(c));
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/* Should do the PointCoord thing here. */
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emit_op(c,
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emit_op(c,
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OPCODE_MOV,
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OPCODE_MOV,
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dst_mask(dst, WRITEMASK_ZW),
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dst_mask(dst, WRITEMASK_ZW),
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@@ -425,6 +431,7 @@ static void emit_interp( struct brw_wm_compile *c,
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src_undef(),
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src_undef(),
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src_undef());
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src_undef());
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break;
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break;
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default:
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default:
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emit_op(c,
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emit_op(c,
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WM_PINTERP,
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WM_PINTERP,
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@@ -227,7 +227,9 @@ typedef enum
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FRAG_ATTRIB_TEX5 = 9,
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FRAG_ATTRIB_TEX5 = 9,
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FRAG_ATTRIB_TEX6 = 10,
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FRAG_ATTRIB_TEX6 = 10,
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FRAG_ATTRIB_TEX7 = 11,
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FRAG_ATTRIB_TEX7 = 11,
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FRAG_ATTRIB_VAR0 = 12, /**< shader varying */
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FRAG_ATTRIB_FACE = 12, /**< front/back face */
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FRAG_ATTRIB_PNTC = 13, /**< sprite/point coord */
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FRAG_ATTRIB_VAR0 = 14, /**< shader varying */
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FRAG_ATTRIB_MAX = (FRAG_ATTRIB_VAR0 + MAX_VARYING)
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FRAG_ATTRIB_MAX = (FRAG_ATTRIB_VAR0 + MAX_VARYING)
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} gl_frag_attrib;
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} gl_frag_attrib;
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@@ -239,6 +241,8 @@ typedef enum
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#define FRAG_BIT_COL0 (1 << FRAG_ATTRIB_COL0)
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#define FRAG_BIT_COL0 (1 << FRAG_ATTRIB_COL0)
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#define FRAG_BIT_COL1 (1 << FRAG_ATTRIB_COL1)
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#define FRAG_BIT_COL1 (1 << FRAG_ATTRIB_COL1)
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#define FRAG_BIT_FOGC (1 << FRAG_ATTRIB_FOGC)
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#define FRAG_BIT_FOGC (1 << FRAG_ATTRIB_FOGC)
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#define FRAG_BIT_FACE (1 << FRAG_ATTRIB_FACE)
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#define FRAG_BIT_PNTC (1 << FRAG_ATTRIB_PNTC)
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#define FRAG_BIT_TEX0 (1 << FRAG_ATTRIB_TEX0)
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#define FRAG_BIT_TEX0 (1 << FRAG_ATTRIB_TEX0)
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#define FRAG_BIT_TEX1 (1 << FRAG_ATTRIB_TEX1)
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#define FRAG_BIT_TEX1 (1 << FRAG_ATTRIB_TEX1)
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#define FRAG_BIT_TEX2 (1 << FRAG_ATTRIB_TEX2)
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#define FRAG_BIT_TEX2 (1 << FRAG_ATTRIB_TEX2)
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@@ -1834,9 +1838,6 @@ struct gl_fragment_program
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struct gl_program Base; /**< base class */
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struct gl_program Base; /**< base class */
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GLenum FogOption;
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GLenum FogOption;
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GLboolean UsesKill; /**< shader uses KIL instruction */
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GLboolean UsesKill; /**< shader uses KIL instruction */
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GLboolean UsesPointCoord; /**< shader uses gl_PointCoord */
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GLboolean UsesFrontFacing; /**< shader used gl_FrontFacing */
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GLboolean UsesFogFragCoord; /**< shader used gl_FogFragCoord */
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};
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};
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@@ -3974,13 +3974,6 @@ _mesa_parse_arb_fragment_program(GLcontext* ctx, GLenum target,
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if (program->FogOption)
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if (program->FogOption)
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program->Base.InputsRead |= FRAG_BIT_FOGC;
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program->Base.InputsRead |= FRAG_BIT_FOGC;
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/* XXX: assume that ARB fragment programs don't have access to the
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* FrontFacing and PointCoord values stuffed into the fog
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* coordinate in GLSL shaders.
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*/
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if (program->Base.InputsRead & FRAG_BIT_FOGC)
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program->UsesFogFragCoord = GL_TRUE;
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if (program->Base.Instructions)
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if (program->Base.Instructions)
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_mesa_free(program->Base.Instructions);
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_mesa_free(program->Base.Instructions);
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program->Base.Instructions = ap.Base.Instructions;
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program->Base.Instructions = ap.Base.Instructions;
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@@ -396,7 +396,6 @@ _mesa_append_fog_code(GLcontext *ctx, struct gl_fragment_program *fprog)
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fprog->Base.Instructions = newInst;
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fprog->Base.Instructions = newInst;
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fprog->Base.NumInstructions = inst - newInst;
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fprog->Base.NumInstructions = inst - newInst;
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fprog->Base.InputsRead |= FRAG_BIT_FOGC;
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fprog->Base.InputsRead |= FRAG_BIT_FOGC;
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fprog->UsesFogFragCoord = GL_TRUE;
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/* XXX do this? fprog->FogOption = GL_NONE; */
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/* XXX do this? fprog->FogOption = GL_NONE; */
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}
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}
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@@ -381,8 +381,8 @@ _slang_input_index(const char *name, GLenum target, GLuint *swizzleOut)
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{ "gl_TexCoord", FRAG_ATTRIB_TEX0, SWIZZLE_NOOP },
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{ "gl_TexCoord", FRAG_ATTRIB_TEX0, SWIZZLE_NOOP },
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/* note: we're packing several quantities into the fogcoord vector */
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/* note: we're packing several quantities into the fogcoord vector */
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{ "gl_FogFragCoord", FRAG_ATTRIB_FOGC, SWIZZLE_XXXX },
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{ "gl_FogFragCoord", FRAG_ATTRIB_FOGC, SWIZZLE_XXXX },
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{ "gl_FrontFacing", FRAG_ATTRIB_FOGC, SWIZZLE_YYYY }, /*XXX*/
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{ "gl_PointCoord", FRAG_ATTRIB_PNTC, SWIZZLE_XYZW },
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{ "gl_PointCoord", FRAG_ATTRIB_FOGC, SWIZZLE_ZWWW },
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{ "gl_FrontFacing", FRAG_ATTRIB_FACE, SWIZZLE_XXXX },
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{ NULL, 0, SWIZZLE_NOOP }
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{ NULL, 0, SWIZZLE_NOOP }
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};
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};
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GLuint i;
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GLuint i;
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@@ -484,20 +484,6 @@ _slang_update_inputs_outputs(struct gl_program *prog)
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for (j = 0; j < numSrc; j++) {
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for (j = 0; j < numSrc; j++) {
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if (inst->SrcReg[j].File == PROGRAM_INPUT) {
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if (inst->SrcReg[j].File == PROGRAM_INPUT) {
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prog->InputsRead |= 1 << inst->SrcReg[j].Index;
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prog->InputsRead |= 1 << inst->SrcReg[j].Index;
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if (prog->Target == GL_FRAGMENT_PROGRAM_ARB &&
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inst->SrcReg[j].Index == FRAG_ATTRIB_FOGC) {
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/* The fragment shader FOGC input is used for fog,
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* front-facing and sprite/point coord.
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*/
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struct gl_fragment_program *fp = fragment_program(prog);
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const GLint swz = GET_SWZ(inst->SrcReg[j].Swizzle, 0);
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if (swz == SWIZZLE_X)
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fp->UsesFogFragCoord = GL_TRUE;
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else if (swz == SWIZZLE_Y)
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fp->UsesFrontFacing = GL_TRUE;
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else if (swz == SWIZZLE_Z || swz == SWIZZLE_W)
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fp->UsesPointCoord = GL_TRUE;
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}
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}
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}
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else if (inst->SrcReg[j].File == PROGRAM_ADDRESS) {
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else if (inst->SrcReg[j].File == PROGRAM_ADDRESS) {
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maxAddrReg = MAX2(maxAddrReg, (GLuint) (inst->SrcReg[j].Index + 1));
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maxAddrReg = MAX2(maxAddrReg, (GLuint) (inst->SrcReg[j].Index + 1));
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@@ -139,23 +139,6 @@ find_translated_vp(struct st_context *st,
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if (fragInputsRead & (1 << inAttr)) {
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if (fragInputsRead & (1 << inAttr)) {
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stfp->input_to_slot[inAttr] = numIn;
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stfp->input_to_slot[inAttr] = numIn;
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numIn++;
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numIn++;
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if (((1 << inAttr) & FRAG_BIT_FOGC)) {
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/* leave placeholders for the
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* extra registers we extract from fog */
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if (stfp->Base.UsesFrontFacing) {
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if (!stfp->Base.UsesFogFragCoord)
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--stfp->input_to_slot[inAttr];
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else
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++numIn;
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}
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if (stfp->Base.UsesPointCoord) {
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if (!stfp->Base.UsesFrontFacing &&
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!stfp->Base.UsesFogFragCoord)
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stfp->input_to_slot[inAttr] -= 2;
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else
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++numIn;
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}
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}
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}
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}
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else {
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else {
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stfp->input_to_slot[inAttr] = UNUSED;
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stfp->input_to_slot[inAttr] = UNUSED;
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@@ -112,27 +112,6 @@ map_register_file_index(
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{
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{
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switch( file ) {
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switch( file ) {
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case TGSI_FILE_INPUT:
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case TGSI_FILE_INPUT:
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if (procType == TGSI_PROCESSOR_FRAGMENT &&
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index == FRAG_ATTRIB_FOGC) {
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if (GET_SWZ(*swizzle, 0) == SWIZZLE_X) {
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/* do nothing we're, ok */
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} else if (GET_SWZ(*swizzle, 0) == SWIZZLE_Y) {
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/* replace the swizzle with xxxx */
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*swizzle = MAKE_SWIZZLE4(SWIZZLE_X,
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SWIZZLE_X,
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SWIZZLE_X,
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SWIZZLE_X);
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/* register after fog */
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return inputMapping[index] + 1;
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} else {
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*swizzle = MAKE_SWIZZLE4(SWIZZLE_Z,
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SWIZZLE_W,
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SWIZZLE_Z,
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SWIZZLE_W);
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/* register after frontface */
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return inputMapping[index] + 2;
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}
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}
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/* inputs are mapped according to the user-defined map */
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/* inputs are mapped according to the user-defined map */
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return inputMapping[index];
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return inputMapping[index];
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@@ -458,34 +458,20 @@ st_translate_fragment_program(struct st_context *st,
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stfp->input_semantic_index[slot] = 1;
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stfp->input_semantic_index[slot] = 1;
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interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
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interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
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break;
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break;
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case FRAG_ATTRIB_FOGC: {
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case FRAG_ATTRIB_FOGC:
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int extra_decls = 0;
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stfp->input_semantic_name[slot] = TGSI_SEMANTIC_FOG;
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if (stfp->Base.UsesFogFragCoord) {
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stfp->input_semantic_index[slot] = 0;
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stfp->input_semantic_name[slot] = TGSI_SEMANTIC_FOG;
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interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
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stfp->input_semantic_index[slot] = 0;
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break;
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interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
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case FRAG_ATTRIB_FACE:
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input_flags[slot] = stfp->Base.Base.InputFlags[attr];
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stfp->input_semantic_name[slot] = TGSI_SEMANTIC_FACE;
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++extra_decls;
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stfp->input_semantic_index[slot] = num_generic++;
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}
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interpMode[slot] = TGSI_INTERPOLATE_CONSTANT;
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if (stfp->Base.UsesFrontFacing) {
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break;
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GLint idx = slot + extra_decls;
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case FRAG_ATTRIB_PNTC:
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stfp->input_semantic_name[idx] = TGSI_SEMANTIC_FACE;
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stfp->input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
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stfp->input_semantic_index[idx] = 0;
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stfp->input_semantic_index[slot] = num_generic++;
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interpMode[idx] = TGSI_INTERPOLATE_CONSTANT;
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interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
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input_flags[idx] = stfp->Base.Base.InputFlags[attr];
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++extra_decls;
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}
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if (stfp->Base.UsesPointCoord) {
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GLint idx = slot + extra_decls;
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stfp->input_semantic_name[idx] = TGSI_SEMANTIC_GENERIC;
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stfp->input_semantic_index[idx] = num_generic++;
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interpMode[idx] = TGSI_INTERPOLATE_PERSPECTIVE;
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input_flags[idx] = stfp->Base.Base.InputFlags[attr];
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++extra_decls;
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}
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fs_num_inputs += extra_decls - 1;
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continue;
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}
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break;
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break;
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case FRAG_ATTRIB_TEX0:
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case FRAG_ATTRIB_TEX0:
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case FRAG_ATTRIB_TEX1:
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case FRAG_ATTRIB_TEX1:
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@@ -157,9 +157,8 @@ init_machine(GLcontext *ctx, struct gl_program_machine *machine,
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/* if running a GLSL program (not ARB_fragment_program) */
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/* if running a GLSL program (not ARB_fragment_program) */
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if (ctx->Shader.CurrentProgram) {
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if (ctx->Shader.CurrentProgram) {
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/* Store front/back facing value in register FOGC.Y */
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/* Store front/back facing value */
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machine->Attribs[FRAG_ATTRIB_FOGC][col][1] = 1.0 - span->facing;
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machine->Attribs[FRAG_ATTRIB_FACE][col][0] = 1.0 - span->facing;
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/* Note FOGC.ZW is gl_PointCoord if drawing a sprite */
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}
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}
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machine->CurElement = col;
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machine->CurElement = col;
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@@ -139,7 +139,8 @@ sprite_point(GLcontext *ctx, const SWvertex *vert)
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}
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}
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ATTRIB_LOOP_BEGIN
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ATTRIB_LOOP_BEGIN
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if (attr >= FRAG_ATTRIB_TEX0 && attr < FRAG_ATTRIB_VAR0) {
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if ((attr >= FRAG_ATTRIB_TEX0 && attr <= FRAG_ATTRIB_TEX7) ||
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attr >= FRAG_ATTRIB_VAR0) {
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const GLuint u = attr - FRAG_ATTRIB_TEX0;
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const GLuint u = attr - FRAG_ATTRIB_TEX0;
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/* a texcoord */
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/* a texcoord */
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if (ctx->Point.CoordReplace[u]) {
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if (ctx->Point.CoordReplace[u]) {
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@@ -170,15 +171,15 @@ sprite_point(GLcontext *ctx, const SWvertex *vert)
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continue;
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continue;
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}
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}
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}
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}
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else if (attr == FRAG_ATTRIB_FOGC) {
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else if (attr == FRAG_ATTRIB_PNTC) {
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/* GLSL gl_PointCoord is stored in fog.zw */
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/* GLSL gl_PointCoord.xy (.zw undefined) */
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span.attrStart[FRAG_ATTRIB_FOGC][2] = 0.0;
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span.attrStart[FRAG_ATTRIB_PNTC][0] = 0.0;
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span.attrStart[FRAG_ATTRIB_FOGC][3] = 0.0; /* t0 set below */
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span.attrStart[FRAG_ATTRIB_PNTC][1] = 0.0; /* t0 set below */
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span.attrStepX[FRAG_ATTRIB_FOGC][2] = dsdx;
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span.attrStepX[FRAG_ATTRIB_PNTC][0] = dsdx;
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span.attrStepX[FRAG_ATTRIB_FOGC][3] = 0.0;
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span.attrStepX[FRAG_ATTRIB_PNTC][1] = 0.0;
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span.attrStepY[FRAG_ATTRIB_FOGC][2] = 0.0;
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span.attrStepY[FRAG_ATTRIB_PNTC][0] = 0.0;
|
||||||
span.attrStepY[FRAG_ATTRIB_FOGC][3] = dtdy;
|
span.attrStepY[FRAG_ATTRIB_PNTC][1] = dtdy;
|
||||||
tCoords[numTcoords++] = FRAG_ATTRIB_FOGC;
|
tCoords[numTcoords++] = FRAG_ATTRIB_PNTC;
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
/* use vertex's texcoord/attrib */
|
/* use vertex's texcoord/attrib */
|
||||||
@@ -221,10 +222,7 @@ sprite_point(GLcontext *ctx, const SWvertex *vert)
|
|||||||
GLuint i;
|
GLuint i;
|
||||||
/* setup texcoord T for this row */
|
/* setup texcoord T for this row */
|
||||||
for (i = 0; i < numTcoords; i++) {
|
for (i = 0; i < numTcoords; i++) {
|
||||||
if (tCoords[i] == FRAG_ATTRIB_FOGC)
|
span.attrStart[tCoords[i]][1] = tcoord;
|
||||||
span.attrStart[FRAG_ATTRIB_FOGC][3] = tcoord;
|
|
||||||
else
|
|
||||||
span.attrStart[tCoords[i]][1] = tcoord;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* these might get changed by span clipping */
|
/* these might get changed by span clipping */
|
||||||
|
Reference in New Issue
Block a user