vc4: Convert to use nir_foreach_function_impl when possible
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com> Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23988>
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@@ -598,17 +598,15 @@ vc4_nir_lower_blend_block(nir_block *block, struct vc4_compile *c)
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void
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void
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vc4_nir_lower_blend(nir_shader *s, struct vc4_compile *c)
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vc4_nir_lower_blend(nir_shader *s, struct vc4_compile *c)
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{
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{
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nir_foreach_function(function, s) {
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nir_foreach_function_impl(impl, s) {
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if (function->impl) {
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nir_foreach_block(block, impl) {
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nir_foreach_block(block, function->impl) {
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vc4_nir_lower_blend_block(block, c);
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vc4_nir_lower_blend_block(block, c);
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}
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}
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nir_metadata_preserve(function->impl,
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nir_metadata_preserve(impl,
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nir_metadata_block_index |
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nir_metadata_block_index |
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nir_metadata_dominance);
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nir_metadata_dominance);
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}
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}
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}
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/* If we didn't do alpha-to-coverage on the output color, we still
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/* If we didn't do alpha-to-coverage on the output color, we still
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* need to pass glSampleMask() through.
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* need to pass glSampleMask() through.
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@@ -372,8 +372,7 @@ vc4_nir_lower_io_impl(struct vc4_compile *c, nir_function_impl *impl)
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void
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void
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vc4_nir_lower_io(nir_shader *s, struct vc4_compile *c)
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vc4_nir_lower_io(nir_shader *s, struct vc4_compile *c)
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{
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{
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nir_foreach_function(function, s) {
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nir_foreach_function_impl(impl, s) {
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if (function->impl)
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vc4_nir_lower_io_impl(c, impl);
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vc4_nir_lower_io_impl(c, function->impl);
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}
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}
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}
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}
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@@ -2200,10 +2200,8 @@ static int
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count_nir_instrs(nir_shader *nir)
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count_nir_instrs(nir_shader *nir)
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{
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{
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int count = 0;
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int count = 0;
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nir_foreach_function(function, nir) {
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nir_foreach_function_impl(impl, nir) {
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if (!function->impl)
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nir_foreach_block(block, impl) {
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continue;
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nir_foreach_block(block, function->impl) {
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nir_foreach_instr(instr, block)
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nir_foreach_instr(instr, block)
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count++;
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count++;
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}
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}
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