intel/fs: store num of resume shaders in prog_data
That way we can look at the SBT entries for debug purposes. Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Reviewed-by: Caio Oliveira <caio.oliveira@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17908>
This commit is contained in:

committed by
Marge Bot

parent
b2bf792ea5
commit
9cb9390962
@@ -1103,6 +1103,9 @@ struct brw_bs_prog_data {
|
||||
|
||||
/** Offset into the shader where the resume SBT is located */
|
||||
uint32_t resume_sbt_offset;
|
||||
|
||||
/** Number of resume shaders */
|
||||
uint32_t num_resume_shaders;
|
||||
};
|
||||
|
||||
struct brw_ff_gs_prog_data {
|
||||
|
Reference in New Issue
Block a user