intel/fs: store num of resume shaders in prog_data

That way we can look at the SBT entries for debug purposes.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17908>
This commit is contained in:
Lionel Landwerlin
2021-10-13 13:05:59 +00:00
committed by Marge Bot
parent b2bf792ea5
commit 9cb9390962
2 changed files with 4 additions and 0 deletions

View File

@@ -1103,6 +1103,9 @@ struct brw_bs_prog_data {
/** Offset into the shader where the resume SBT is located */
uint32_t resume_sbt_offset;
/** Number of resume shaders */
uint32_t num_resume_shaders;
};
struct brw_ff_gs_prog_data {