glsl: Always strip arrayness in precision_qualifier_allowed
Previously some callers of precision_qualifier_allowed would strip the arrayness from the type and some would not. As a result, some places would not notice that float[6], for example, needed a precision qualifier. Fixes the new piglit test no-default-float-array-precision.frag. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96358 Cc: "12.0" <mesa-stable@lists.freedesktop.org> Cc: Gregory Hainaut <gregory.hainaut@gmail.com> Cc: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
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@@ -2278,10 +2278,10 @@ precision_qualifier_allowed(const glsl_type *type)
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* From this, we infer that GLSL 1.30 (and later) should allow precision
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* qualifiers on sampler types just like float and integer types.
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*/
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return (type->is_float()
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|| type->is_integer()
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|| type->contains_opaque())
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&& !type->without_array()->is_record();
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const glsl_type *const t = type->without_array();
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return (t->is_float() || t->is_integer() || t->contains_opaque()) &&
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!t->is_record();
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}
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const glsl_type *
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@@ -4994,13 +4994,8 @@ ast_declarator_list::hir(exec_list *instructions,
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state->check_precision_qualifiers_allowed(&loc);
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}
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/* If a precision qualifier is allowed on a type, it is allowed on
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* an array of that type.
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*/
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if (!(this->type->qualifier.precision == ast_precision_none
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|| precision_qualifier_allowed(var->type->without_array()))) {
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if (this->type->qualifier.precision != ast_precision_none &&
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!precision_qualifier_allowed(var->type)) {
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_mesa_glsl_error(&loc, state,
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"precision qualifiers apply only to floating point"
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", integer and opaque types");
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