vk: Move generic pipeline init to anv_pipeline.c

This logic will be shared between multiple gens.

Signed-off-by: Kristian Høgsberg Kristensen <kristian.h.kristensen@intel.com>
This commit is contained in:
Kristian Høgsberg Kristensen
2015-08-20 22:53:54 -07:00
parent 3800573fb5
commit 9c752b5b38
3 changed files with 134 additions and 65 deletions

View File

@@ -170,6 +170,111 @@ VkResult anv_DestroyPipeline(
return VK_SUCCESS; return VK_SUCCESS;
} }
static const uint32_t vk_to_gen_primitive_type[] = {
[VK_PRIMITIVE_TOPOLOGY_POINT_LIST] = _3DPRIM_POINTLIST,
[VK_PRIMITIVE_TOPOLOGY_LINE_LIST] = _3DPRIM_LINELIST,
[VK_PRIMITIVE_TOPOLOGY_LINE_STRIP] = _3DPRIM_LINESTRIP,
[VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST] = _3DPRIM_TRILIST,
[VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP] = _3DPRIM_TRISTRIP,
[VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN] = _3DPRIM_TRIFAN,
[VK_PRIMITIVE_TOPOLOGY_LINE_LIST_ADJ] = _3DPRIM_LINELIST_ADJ,
[VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_ADJ] = _3DPRIM_LINESTRIP_ADJ,
[VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_ADJ] = _3DPRIM_TRILIST_ADJ,
[VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_ADJ] = _3DPRIM_TRISTRIP_ADJ,
[VK_PRIMITIVE_TOPOLOGY_PATCH] = _3DPRIM_PATCHLIST_1
};
VkResult
anv_pipeline_init(struct anv_pipeline *pipeline, struct anv_device *device,
const VkGraphicsPipelineCreateInfo *pCreateInfo,
const struct anv_graphics_pipeline_create_info *extra)
{
pipeline->device = device;
pipeline->layout = anv_pipeline_layout_from_handle(pCreateInfo->layout);
memset(pipeline->shaders, 0, sizeof(pipeline->shaders));
VkResult result;
result = anv_reloc_list_init(&pipeline->batch_relocs, device);
if (result != VK_SUCCESS) {
anv_device_free(device, pipeline);
return result;
}
pipeline->batch.next = pipeline->batch.start = pipeline->batch_data;
pipeline->batch.end = pipeline->batch.start + sizeof(pipeline->batch_data);
pipeline->batch.relocs = &pipeline->batch_relocs;
anv_state_stream_init(&pipeline->program_stream,
&device->instruction_block_pool);
for (uint32_t i = 0; i < pCreateInfo->stageCount; i++) {
pipeline->shaders[pCreateInfo->pStages[i].stage] =
anv_shader_from_handle(pCreateInfo->pStages[i].shader);
}
if (pCreateInfo->pTessellationState)
anv_finishme("VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO");
if (pCreateInfo->pViewportState)
anv_finishme("VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO");
if (pCreateInfo->pMultisampleState)
anv_finishme("VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO");
pipeline->use_repclear = extra && extra->use_repclear;
anv_compiler_run(device->compiler, pipeline);
const struct brw_wm_prog_data *wm_prog_data = &pipeline->wm_prog_data;
pipeline->ps_ksp2 = 0;
pipeline->ps_grf_start2 = 0;
if (pipeline->ps_simd8 != NO_KERNEL) {
pipeline->ps_ksp0 = pipeline->ps_simd8;
pipeline->ps_grf_start0 = wm_prog_data->base.dispatch_grf_start_reg;
if (pipeline->ps_simd16 != NO_KERNEL) {
pipeline->ps_ksp2 = pipeline->ps_simd16;
pipeline->ps_grf_start2 = wm_prog_data->dispatch_grf_start_reg_16;
}
} else if (pipeline->ps_simd16 != NO_KERNEL) {
pipeline->ps_ksp0 = pipeline->ps_simd16;
pipeline->ps_grf_start0 = wm_prog_data->dispatch_grf_start_reg_16;
} else {
unreachable("no ps shader");
}
const VkPipelineVertexInputStateCreateInfo *vi_info =
pCreateInfo->pVertexInputState;
pipeline->vb_used = 0;
for (uint32_t i = 0; i < vi_info->bindingCount; i++) {
const VkVertexInputBindingDescription *desc =
&vi_info->pVertexBindingDescriptions[i];
pipeline->vb_used |= 1 << desc->binding;
pipeline->binding_stride[desc->binding] = desc->strideInBytes;
/* Step rate is programmed per vertex element (attribute), not
* binding. Set up a map of which bindings step per instance, for
* reference by vertex element setup. */
switch (desc->stepRate) {
default:
case VK_VERTEX_INPUT_STEP_RATE_VERTEX:
pipeline->instancing_enable[desc->binding] = false;
break;
case VK_VERTEX_INPUT_STEP_RATE_INSTANCE:
pipeline->instancing_enable[desc->binding] = true;
break;
}
}
const VkPipelineInputAssemblyStateCreateInfo *ia_info =
pCreateInfo->pInputAssemblyState;
pipeline->primitive_restart = ia_info->primitiveRestartEnable;
pipeline->topology = vk_to_gen_primitive_type[ia_info->topology];
if (extra && extra->use_rectlist)
pipeline->topology = _3DPRIM_RECTLIST;
return VK_SUCCESS;
}
VkResult VkResult
anv_graphics_pipeline_create( anv_graphics_pipeline_create(
VkDevice _device, VkDevice _device,

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@@ -858,12 +858,19 @@ struct anv_pipeline {
uint32_t vs_simd8; uint32_t vs_simd8;
uint32_t ps_simd8; uint32_t ps_simd8;
uint32_t ps_simd16; uint32_t ps_simd16;
uint32_t ps_ksp0;
uint32_t ps_ksp2;
uint32_t ps_grf_start0;
uint32_t ps_grf_start2;
uint32_t gs_vec4; uint32_t gs_vec4;
uint32_t gs_vertex_count; uint32_t gs_vertex_count;
uint32_t cs_simd; uint32_t cs_simd;
uint32_t vb_used; uint32_t vb_used;
uint32_t binding_stride[MAX_VBS]; uint32_t binding_stride[MAX_VBS];
bool instancing_enable[MAX_VBS];
bool primitive_restart;
uint32_t topology;
uint32_t cs_thread_width_max; uint32_t cs_thread_width_max;
uint32_t cs_right_mask; uint32_t cs_right_mask;
@@ -884,12 +891,23 @@ struct anv_graphics_pipeline_create_info {
bool use_rectlist; bool use_rectlist;
}; };
VkResult
anv_pipeline_init(struct anv_pipeline *pipeline, struct anv_device *device,
const VkGraphicsPipelineCreateInfo *pCreateInfo,
const struct anv_graphics_pipeline_create_info *extra);
VkResult VkResult
anv_graphics_pipeline_create(VkDevice device, anv_graphics_pipeline_create(VkDevice device,
const VkGraphicsPipelineCreateInfo *pCreateInfo, const VkGraphicsPipelineCreateInfo *pCreateInfo,
const struct anv_graphics_pipeline_create_info *extra, const struct anv_graphics_pipeline_create_info *extra,
VkPipeline *pPipeline); VkPipeline *pPipeline);
VkResult
gen7_graphics_pipeline_create(VkDevice _device,
const VkGraphicsPipelineCreateInfo *pCreateInfo,
const struct anv_graphics_pipeline_create_info *extra,
VkPipeline *pPipeline);
VkResult VkResult
gen8_graphics_pipeline_create(VkDevice _device, gen8_graphics_pipeline_create(VkDevice _device,
const VkGraphicsPipelineCreateInfo *pCreateInfo, const VkGraphicsPipelineCreateInfo *pCreateInfo,

View File

@@ -35,29 +35,6 @@ emit_vertex_input(struct anv_pipeline *pipeline,
{ {
const uint32_t num_dwords = 1 + info->attributeCount * 2; const uint32_t num_dwords = 1 + info->attributeCount * 2;
uint32_t *p; uint32_t *p;
bool instancing_enable[32];
pipeline->vb_used = 0;
for (uint32_t i = 0; i < info->bindingCount; i++) {
const VkVertexInputBindingDescription *desc =
&info->pVertexBindingDescriptions[i];
pipeline->vb_used |= 1 << desc->binding;
pipeline->binding_stride[desc->binding] = desc->strideInBytes;
/* Step rate is programmed per vertex element (attribute), not
* binding. Set up a map of which bindings step per instance, for
* reference by vertex element setup. */
switch (desc->stepRate) {
default:
case VK_VERTEX_INPUT_STEP_RATE_VERTEX:
instancing_enable[desc->binding] = false;
break;
case VK_VERTEX_INPUT_STEP_RATE_INSTANCE:
instancing_enable[desc->binding] = true;
break;
}
}
p = anv_batch_emitn(&pipeline->batch, num_dwords, p = anv_batch_emitn(&pipeline->batch, num_dwords,
GEN8_3DSTATE_VERTEX_ELEMENTS); GEN8_3DSTATE_VERTEX_ELEMENTS);
@@ -81,7 +58,7 @@ emit_vertex_input(struct anv_pipeline *pipeline,
GEN8_VERTEX_ELEMENT_STATE_pack(NULL, &p[1 + i * 2], &element); GEN8_VERTEX_ELEMENT_STATE_pack(NULL, &p[1 + i * 2], &element);
anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_VF_INSTANCING, anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_VF_INSTANCING,
.InstancingEnable = instancing_enable[desc->binding], .InstancingEnable = pipeline->instancing_enable[desc->binding],
.VertexElementIndex = i, .VertexElementIndex = i,
/* Vulkan so far doesn't have an instance divisor, so /* Vulkan so far doesn't have an instance divisor, so
* this is always 1 (ignored if not instancing). */ * this is always 1 (ignored if not instancing). */
@@ -102,32 +79,14 @@ emit_ia_state(struct anv_pipeline *pipeline,
const VkPipelineInputAssemblyStateCreateInfo *info, const VkPipelineInputAssemblyStateCreateInfo *info,
const struct anv_graphics_pipeline_create_info *extra) const struct anv_graphics_pipeline_create_info *extra)
{ {
static const uint32_t vk_to_gen_primitive_type[] = {
[VK_PRIMITIVE_TOPOLOGY_POINT_LIST] = _3DPRIM_POINTLIST,
[VK_PRIMITIVE_TOPOLOGY_LINE_LIST] = _3DPRIM_LINELIST,
[VK_PRIMITIVE_TOPOLOGY_LINE_STRIP] = _3DPRIM_LINESTRIP,
[VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST] = _3DPRIM_TRILIST,
[VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP] = _3DPRIM_TRISTRIP,
[VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN] = _3DPRIM_TRIFAN,
[VK_PRIMITIVE_TOPOLOGY_LINE_LIST_ADJ] = _3DPRIM_LINELIST_ADJ,
[VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_ADJ] = _3DPRIM_LINESTRIP_ADJ,
[VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_ADJ] = _3DPRIM_TRILIST_ADJ,
[VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_ADJ] = _3DPRIM_TRISTRIP_ADJ,
[VK_PRIMITIVE_TOPOLOGY_PATCH] = _3DPRIM_PATCHLIST_1
};
uint32_t topology = vk_to_gen_primitive_type[info->topology];
if (extra && extra->use_rectlist)
topology = _3DPRIM_RECTLIST;
struct GEN8_3DSTATE_VF vf = { struct GEN8_3DSTATE_VF vf = {
GEN8_3DSTATE_VF_header, GEN8_3DSTATE_VF_header,
.IndexedDrawCutIndexEnable = info->primitiveRestartEnable, .IndexedDrawCutIndexEnable = pipeline->primitive_restart
}; };
GEN8_3DSTATE_VF_pack(NULL, pipeline->gen8.vf, &vf); GEN8_3DSTATE_VF_pack(NULL, pipeline->gen8.vf, &vf);
anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_VF_TOPOLOGY, anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_VF_TOPOLOGY,
.PrimitiveTopologyType = topology); .PrimitiveTopologyType = pipeline->topology);
} }
static void static void
@@ -356,6 +315,10 @@ gen8_graphics_pipeline_create(
if (pipeline == NULL) if (pipeline == NULL)
return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY); return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
result = anv_pipeline_init(pipeline, device, pCreateInfo, extra);
if (result != VK_SUCCESS)
return result;
pipeline->device = device; pipeline->device = device;
pipeline->layout = anv_pipeline_layout_from_handle(pCreateInfo->layout); pipeline->layout = anv_pipeline_layout_from_handle(pCreateInfo->layout);
memset(pipeline->shaders, 0, sizeof(pipeline->shaders)); memset(pipeline->shaders, 0, sizeof(pipeline->shaders));
@@ -564,26 +527,9 @@ gen8_graphics_pipeline_create(
.UserClipDistanceCullTestEnableBitmask = 0); .UserClipDistanceCullTestEnableBitmask = 0);
const struct brw_wm_prog_data *wm_prog_data = &pipeline->wm_prog_data; const struct brw_wm_prog_data *wm_prog_data = &pipeline->wm_prog_data;
uint32_t ksp0, ksp2, grf_start0, grf_start2;
ksp2 = 0;
grf_start2 = 0;
if (pipeline->ps_simd8 != NO_KERNEL) {
ksp0 = pipeline->ps_simd8;
grf_start0 = wm_prog_data->base.dispatch_grf_start_reg;
if (pipeline->ps_simd16 != NO_KERNEL) {
ksp2 = pipeline->ps_simd16;
grf_start2 = wm_prog_data->dispatch_grf_start_reg_16;
}
} else if (pipeline->ps_simd16 != NO_KERNEL) {
ksp0 = pipeline->ps_simd16;
grf_start0 = wm_prog_data->dispatch_grf_start_reg_16;
} else {
unreachable("no ps shader");
}
anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_PS, anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_PS,
.KernelStartPointer0 = ksp0, .KernelStartPointer0 = pipeline->ps_ksp0,
.SingleProgramFlow = false, .SingleProgramFlow = false,
.VectorMaskEnable = true, .VectorMaskEnable = true,
@@ -600,12 +546,12 @@ gen8_graphics_pipeline_create(
._16PixelDispatchEnable = pipeline->ps_simd16 != NO_KERNEL, ._16PixelDispatchEnable = pipeline->ps_simd16 != NO_KERNEL,
._32PixelDispatchEnable = false, ._32PixelDispatchEnable = false,
.DispatchGRFStartRegisterForConstantSetupData0 = grf_start0, .DispatchGRFStartRegisterForConstantSetupData0 = pipeline->ps_grf_start0,
.DispatchGRFStartRegisterForConstantSetupData1 = 0, .DispatchGRFStartRegisterForConstantSetupData1 = 0,
.DispatchGRFStartRegisterForConstantSetupData2 = grf_start2, .DispatchGRFStartRegisterForConstantSetupData2 = pipeline->ps_grf_start2,
.KernelStartPointer1 = 0, .KernelStartPointer1 = 0,
.KernelStartPointer2 = ksp2); .KernelStartPointer2 = pipeline->ps_ksp2);
bool per_sample_ps = false; bool per_sample_ps = false;
anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_PS_EXTRA, anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_PS_EXTRA,