glsl: use the correct parent when allocating program data members

Cc: "17.2 17.3" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Timothy Arceri
2017-11-08 11:34:10 +11:00
parent cf05bb506a
commit 9c33533586
4 changed files with 8 additions and 8 deletions

View File

@@ -1333,7 +1333,7 @@ link_assign_uniform_storage(struct gl_context *ctx,
union gl_constant_value *data;
if (prog->data->UniformStorage == NULL) {
prog->data->UniformStorage = rzalloc_array(prog,
prog->data->UniformStorage = rzalloc_array(prog->data,
struct gl_uniform_storage,
prog->data->NumUniformStorage);
data = rzalloc_array(prog->data->UniformStorage,