glsl: use the correct parent when allocating program data members
Cc: "17.2 17.3" <mesa-stable@lists.freedesktop.org> Reviewed-by: Tapani Pälli <tapani.palli@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@@ -1333,7 +1333,7 @@ link_assign_uniform_storage(struct gl_context *ctx,
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union gl_constant_value *data;
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if (prog->data->UniformStorage == NULL) {
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prog->data->UniformStorage = rzalloc_array(prog,
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prog->data->UniformStorage = rzalloc_array(prog->data,
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struct gl_uniform_storage,
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prog->data->NumUniformStorage);
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data = rzalloc_array(prog->data->UniformStorage,
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