mesa/glsl: copy num_images to gl_program
We should be able to free gl_linked_shader after linking in order to do so we need to switch to getting values from gl_program instead. Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
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@@ -151,7 +151,6 @@ glsl_to_nir(const struct gl_shader_program *shader_prog,
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shader->info->num_ubos = sh->NumUniformBlocks;
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shader->info->num_abos = shader_prog->NumAtomicBuffers;
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shader->info->num_ssbos = sh->NumShaderStorageBlocks;
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shader->info->num_images = sh->NumImages;
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shader->info->uses_clip_distance_out =
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sh->Program->ClipDistanceArraySize != 0;
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shader->info->separate_shader = shader_prog->SeparateShader;
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@@ -2165,6 +2165,8 @@ _mesa_copy_linked_program_data(const struct gl_shader_program *src,
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struct gl_program *dst = dst_sh->Program;
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dst->info.num_images = dst_sh->NumImages;
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switch (dst_sh->Stage) {
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case MESA_SHADER_VERTEX:
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dst->ClipDistanceArraySize = src->Vert.ClipDistanceArraySize;
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