nir/passthrough_gs: flesh out gs_in_prim

geometry shaders don't specify the input topology, only the class of topology.
normalize when generating a passthrough gs.

asahi will be more picky about this in the future.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Antonino Maniscalco <antonino.maniscalco@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27457>
This commit is contained in:
Alyssa Rosenzweig
2024-02-04 12:55:29 -04:00
committed by Marge Bot
parent 3c3f7cb747
commit 9c006d5dce

View File

@@ -34,7 +34,7 @@ gs_in_prim_for_topology(enum mesa_prim prim)
case MESA_PRIM_QUADS:
return MESA_PRIM_LINES_ADJACENCY;
default:
return prim;
return u_decomposed_prim(prim);
}
}