mesa: GL_NV_blend_square is not optional

Every driver left in Mesa enables this extension all the time.  There's
no reason to let it be optional.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Ian Romanick
2013-06-27 18:20:29 -07:00
committed by Kenneth Graunke
parent 338ea2e4d1
commit 9bc24b4fc4
9 changed files with 1 additions and 11 deletions

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@@ -78,7 +78,6 @@ intelInitExtensions(struct gl_context *ctx)
ctx->Extensions.APPLE_object_purgeable = true;
ctx->Extensions.MESA_pack_invert = true;
ctx->Extensions.MESA_ycbcr_texture = true;
ctx->Extensions.NV_blend_square = true;
ctx->Extensions.NV_texture_rectangle = true;
ctx->Extensions.TDFX_texture_compression_FXT1 = true;
ctx->Extensions.OES_EGL_image = true;

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@@ -118,7 +118,6 @@ intelInitExtensions(struct gl_context *ctx)
ctx->Extensions.MESA_pack_invert = true;
ctx->Extensions.MESA_texture_array = true;
ctx->Extensions.MESA_ycbcr_texture = true;
ctx->Extensions.NV_blend_square = true;
ctx->Extensions.NV_conditional_render = true;
ctx->Extensions.NV_primitive_restart = true;
ctx->Extensions.NV_texture_env_combine4 = true;

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@@ -201,7 +201,6 @@ nouveau_context_init(struct gl_context *ctx, struct nouveau_screen *screen,
ctx->Extensions.EXT_framebuffer_blit = true;
ctx->Extensions.EXT_packed_depth_stencil = true;
ctx->Extensions.EXT_texture_filter_anisotropic = true;
ctx->Extensions.NV_blend_square = true;
ctx->Extensions.NV_texture_env_combine4 = true;
return GL_TRUE;

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@@ -392,7 +392,6 @@ GLboolean r200CreateContext( gl_api api,
ctx->Extensions.ATI_texture_env_combine3 = true;
ctx->Extensions.ATI_texture_mirror_once = true;
ctx->Extensions.MESA_pack_invert = true;
ctx->Extensions.NV_blend_square = true;
ctx->Extensions.NV_texture_rectangle = true;
ctx->Extensions.OES_EGL_image = true;
ctx->Extensions.ARB_occlusion_query = true;

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@@ -351,7 +351,6 @@ r100CreateContext( gl_api api,
ctx->Extensions.ATI_texture_env_combine3 = true;
ctx->Extensions.ATI_texture_mirror_once = true;
ctx->Extensions.MESA_ycbcr_texture = true;
ctx->Extensions.NV_blend_square = true;
ctx->Extensions.OES_EGL_image = true;
ctx->Extensions.ARB_texture_cube_map = true;

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@@ -48,7 +48,6 @@ legal_src_factor(const struct gl_context *ctx, GLenum factor)
switch (factor) {
case GL_SRC_COLOR:
case GL_ONE_MINUS_SRC_COLOR:
return ctx->Extensions.NV_blend_square;
case GL_ZERO:
case GL_ONE:
case GL_DST_COLOR:
@@ -86,7 +85,6 @@ legal_dst_factor(const struct gl_context *ctx, GLenum factor)
switch (factor) {
case GL_DST_COLOR:
case GL_ONE_MINUS_DST_COLOR:
return ctx->Extensions.NV_blend_square;
case GL_ZERO:
case GL_ONE:
case GL_SRC_COLOR:

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@@ -311,7 +311,7 @@ static const struct extension extension_table[] = {
{ "GL_MESA_texture_signed_rgba", o(EXT_texture_snorm), GL, 2009 },
{ "GL_MESA_window_pos", o(dummy_true), GLL, 2000 },
{ "GL_MESA_ycbcr_texture", o(MESA_ycbcr_texture), GL, 2002 },
{ "GL_NV_blend_square", o(NV_blend_square), GLL, 1999 },
{ "GL_NV_blend_square", o(dummy_true), GLL, 1999 },
{ "GL_NV_conditional_render", o(NV_conditional_render), GL, 2008 },
{ "GL_NV_depth_clamp", o(ARB_depth_clamp), GL, 2001 },
{ "GL_NV_draw_buffers", o(dummy_true), ES2, 2011 },
@@ -443,7 +443,6 @@ _mesa_enable_sw_extensions(struct gl_context *ctx)
ctx->Extensions.MESA_pack_invert = GL_TRUE;
ctx->Extensions.MESA_texture_array = GL_TRUE;
ctx->Extensions.MESA_ycbcr_texture = GL_TRUE;
ctx->Extensions.NV_blend_square = GL_TRUE;
ctx->Extensions.NV_conditional_render = GL_TRUE;
ctx->Extensions.NV_point_sprite = GL_TRUE;
ctx->Extensions.NV_texture_env_combine4 = GL_TRUE;

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@@ -3098,7 +3098,6 @@ struct gl_extensions
GLboolean MESA_pack_invert;
GLboolean MESA_ycbcr_texture;
GLboolean MESA_texture_array;
GLboolean NV_blend_square;
GLboolean NV_conditional_render;
GLboolean NV_fog_distance;
GLboolean NV_fragment_program_option;

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@@ -564,7 +564,6 @@ void st_init_extensions(struct st_context *st)
ctx->Extensions.MESA_pack_invert = GL_TRUE;
ctx->Extensions.NV_blend_square = GL_TRUE;
ctx->Extensions.NV_fog_distance = GL_TRUE;
ctx->Extensions.NV_texture_env_combine4 = GL_TRUE;
ctx->Extensions.NV_texture_rectangle = GL_TRUE;