compiler: Change shader_info->tes.vertex_order into a ccw boolean.
The vertex order is either clockwise or counterclockwise. We can just store a "ccw" boolean rather than GLenum values. I don't want to use GLenums in a Vulkan driver, and even in GL a simple boolean works fine. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
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@@ -150,7 +150,8 @@ typedef struct shader_info {
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struct {
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uint32_t primitive_mode; /* GL_TRIANGLES, GL_QUADS or GL_ISOLINES */
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uint32_t spacing; /* GL_EQUAL, GL_FRACTIONAL_EVEN, GL_FRACTIONAL_ODD */
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uint32_t vertex_order; /* GL_CW or GL_CCW */
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/** Is the vertex order counterclockwise? */
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bool ccw;
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bool point_mode;
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} tes;
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};
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