nir: rename nir_var_function to nir_var_function_temp
Signed-off-by: Karol Herbst <kherbst@redhat.com> Acked-by: Jason Ekstrand <jason@jlekstrand.net> Reviewed-by: Eric Anholt <eric@anholt.net> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
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@@ -141,7 +141,7 @@ inline_function_impl(nir_function_impl *impl, struct set *inlined)
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* For most use-cases, function inlining is a multi-step process. The general
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* pattern employed by SPIR-V consumers and others is as follows:
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*
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* 1. nir_lower_constant_initializers(shader, nir_var_function)
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* 1. nir_lower_constant_initializers(shader, nir_var_function_temp)
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*
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* This is needed because local variables from the callee are simply added
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* to the locals list for the caller and the information about where the
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@@ -196,7 +196,7 @@ inline_function_impl(nir_function_impl *impl, struct set *inlined)
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* spirv_to_nir returns the root function and so we can just use == whereas
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* with GL, you may have to look for a function named "main".
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*
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* 6. nir_lower_constant_initializers(shader, ~nir_var_function)
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* 6. nir_lower_constant_initializers(shader, ~nir_var_function_temp)
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*
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* Lowering constant initializers on inputs, outputs, global variables,
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* etc. requires that we know the main entrypoint so that we know where to
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