glsl: Use the without_array predicate
Reviewed-by: Matt Turner <mattst88@gmail.com>
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@@ -450,11 +450,8 @@ public:
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*/
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*/
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inline bool is_interface_instance() const
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inline bool is_interface_instance() const
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{
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{
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const glsl_type *const t = this->type;
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return this->type->without_array() == this->interface_type;
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}
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return (t == this->interface_type)
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|| (t->is_array() && t->fields.array == this->interface_type);
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}
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/**
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/**
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* Set this->interface_type on a newly created variable.
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* Set this->interface_type on a newly created variable.
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