radv: fix compute pipeline keys when optimizations are disabled

If an app first creates a compute pipeline with
VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT set, then re-compile it
without that flag, the driver should re-compile the compute shader.
Otherwise, it will return the unoptimized one.

Fixes: ce188813bf ("radv: add initial support for VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This commit is contained in:
Samuel Pitoiset
2019-11-01 09:34:12 +01:00
parent 538d2c33b8
commit 9ab27647ff

View File

@@ -5065,6 +5065,19 @@ radv_compute_generate_pm4(struct radv_pipeline *pipeline)
assert(pipeline->cs.cdw <= pipeline->cs.max_dw);
}
static struct radv_pipeline_key
radv_generate_compute_pipeline_key(struct radv_pipeline *pipeline,
const VkComputePipelineCreateInfo *pCreateInfo)
{
struct radv_pipeline_key key;
memset(&key, 0, sizeof(key));
if (pCreateInfo->flags & VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT)
key.optimisations_disabled = 1;
return key;
}
static VkResult radv_compute_pipeline_create(
VkDevice _device,
VkPipelineCache _cache,
@@ -5098,13 +5111,16 @@ static VkResult radv_compute_pipeline_create(
pStages[MESA_SHADER_COMPUTE] = &pCreateInfo->stage;
struct radv_pipeline_key key =
radv_generate_compute_pipeline_key(pipeline, pCreateInfo);
if (radv_device_use_secure_compile(device->instance)) {
result = radv_secure_compile(pipeline, device, &(struct radv_pipeline_key) {0}, pStages, pCreateInfo->flags, 1);
result = radv_secure_compile(pipeline, device, &key, pStages, pCreateInfo->flags, 1);
*pPipeline = radv_pipeline_to_handle(pipeline);
return result;
} else {
radv_create_shaders(pipeline, device, cache, &(struct radv_pipeline_key) {0}, pStages, pCreateInfo->flags, pipeline_feedback, stage_feedbacks);
radv_create_shaders(pipeline, device, cache, &key, pStages, pCreateInfo->flags, pipeline_feedback, stage_feedbacks);
}
pipeline->user_data_0[MESA_SHADER_COMPUTE] = radv_pipeline_stage_to_user_data_0(pipeline, MESA_SHADER_COMPUTE, device->physical_device->rad_info.chip_class);