mesa: don't expose unsupported GL_ARB_geometry_shader4 for now
The new GLSL compiler doesn't support it. Advertising it prevents Unigine Heaven from working, since it attempts to use it.
This commit is contained in:
@@ -58,7 +58,8 @@ static const struct {
|
||||
{ OFF, "GL_ARB_fragment_shader", F(ARB_fragment_shader) },
|
||||
{ OFF, "GL_ARB_framebuffer_object", F(ARB_framebuffer_object) },
|
||||
{ OFF, "GL_ARB_explicit_attrib_location", F(ARB_explicit_attrib_location) },
|
||||
{ OFF, "GL_ARB_geometry_shader4", F(ARB_geometry_shader4) },
|
||||
/* TODO: reenable this when the new GLSL compiler actually supports them */
|
||||
/* { OFF, "GL_ARB_geometry_shader4", F(ARB_geometry_shader4) }, */
|
||||
{ OFF, "GL_ARB_half_float_pixel", F(ARB_half_float_pixel) },
|
||||
{ OFF, "GL_ARB_half_float_vertex", F(ARB_half_float_vertex) },
|
||||
{ OFF, "GL_ARB_imaging", F(ARB_imaging) },
|
||||
|
Reference in New Issue
Block a user