mesa: remove _mesa_ffs(), implement ffs() for non-GNU platforms

Call ffs() and ffsll() everywhere.  Define our own ffs(), ffsll()
functions when the platform doesn't have them.

v2: remove #ifdef _WIN32, __IBMC__, __IBMCPP_ tests inside ffs()
implementation.  The #else clause was recursive.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Tested-by: Alexander von Gluck <kallisti5@unixzen.com>
This commit is contained in:
Brian Paul
2012-01-12 07:30:48 -07:00
parent 87118d84ff
commit 9a548c27aa
14 changed files with 35 additions and 42 deletions

View File

@@ -766,7 +766,7 @@ void emit_dp2(struct brw_compile *p,
const struct brw_reg *arg0,
const struct brw_reg *arg1)
{
int dst_chan = _mesa_ffs(mask & WRITEMASK_XYZW) - 1;
int dst_chan = ffs(mask & WRITEMASK_XYZW) - 1;
if (!(mask & WRITEMASK_XYZW))
return; /* Do not emit dead code */
@@ -787,7 +787,7 @@ void emit_dp3(struct brw_compile *p,
const struct brw_reg *arg0,
const struct brw_reg *arg1)
{
int dst_chan = _mesa_ffs(mask & WRITEMASK_XYZW) - 1;
int dst_chan = ffs(mask & WRITEMASK_XYZW) - 1;
if (!(mask & WRITEMASK_XYZW))
return; /* Do not emit dead code */
@@ -809,7 +809,7 @@ void emit_dp4(struct brw_compile *p,
const struct brw_reg *arg0,
const struct brw_reg *arg1)
{
int dst_chan = _mesa_ffs(mask & WRITEMASK_XYZW) - 1;
int dst_chan = ffs(mask & WRITEMASK_XYZW) - 1;
if (!(mask & WRITEMASK_XYZW))
return; /* Do not emit dead code */
@@ -832,7 +832,7 @@ void emit_dph(struct brw_compile *p,
const struct brw_reg *arg0,
const struct brw_reg *arg1)
{
const int dst_chan = _mesa_ffs(mask & WRITEMASK_XYZW) - 1;
const int dst_chan = ffs(mask & WRITEMASK_XYZW) - 1;
if (!(mask & WRITEMASK_XYZW))
return; /* Do not emit dead code */
@@ -882,7 +882,7 @@ void emit_math1(struct brw_wm_compile *c,
{
struct brw_compile *p = &c->func;
struct intel_context *intel = &p->brw->intel;
int dst_chan = _mesa_ffs(mask & WRITEMASK_XYZW) - 1;
int dst_chan = ffs(mask & WRITEMASK_XYZW) - 1;
GLuint saturate = ((mask & SATURATE) ?
BRW_MATH_SATURATE_SATURATE :
BRW_MATH_SATURATE_NONE);
@@ -945,7 +945,7 @@ void emit_math2(struct brw_wm_compile *c,
{
struct brw_compile *p = &c->func;
struct intel_context *intel = &p->brw->intel;
int dst_chan = _mesa_ffs(mask & WRITEMASK_XYZW) - 1;
int dst_chan = ffs(mask & WRITEMASK_XYZW) - 1;
if (!(mask & WRITEMASK_XYZW))
return; /* Do not emit dead code */

View File

@@ -159,7 +159,7 @@ static struct prog_dst_register dst_undef( void )
static struct prog_dst_register get_temp( struct brw_wm_compile *c )
{
int bit = _mesa_ffs( ~c->fp_temp );
int bit = ffs( ~c->fp_temp );
if (!bit) {
printf("%s: out of temporaries\n", __FILE__);
@@ -260,7 +260,7 @@ static struct prog_instruction *emit_scalar_insn(struct brw_wm_compile *c,
if (inst0->DstReg.WriteMask == 0)
return NULL;
dst_chan = _mesa_ffs(inst0->DstReg.WriteMask) - 1;
dst_chan = ffs(inst0->DstReg.WriteMask) - 1;
inst = get_fp_inst(c);
*inst = *inst0;
inst->DstReg.WriteMask = 1 << dst_chan;

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@@ -261,7 +261,7 @@ intelClearWithBlit(struct gl_context *ctx, GLbitfield mask)
/* Loop over all renderbuffers */
mask &= (1 << BUFFER_COUNT) - 1;
while (mask) {
GLuint buf = _mesa_ffs(mask) - 1;
GLuint buf = ffs(mask) - 1;
bool is_depth_stencil = buf == BUFFER_DEPTH || buf == BUFFER_STENCIL;
struct intel_renderbuffer *irb;
int x1, y1, x2, y2;

View File

@@ -171,7 +171,7 @@ intelClear(struct gl_context *ctx, GLbitfield mask)
* buffer with it.
*/
if (mask & (BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL)) {
int color_bit = _mesa_ffs(mask & BUFFER_BITS_COLOR);
int color_bit = ffs(mask & BUFFER_BITS_COLOR);
if (color_bit != 0) {
tri_mask |= blit_mask & (1 << (color_bit - 1));
blit_mask &= ~(1 << (color_bit - 1));

View File

@@ -303,7 +303,7 @@ _mesa_update_array_object_max_element(struct gl_context *ctx,
GLuint min = ~0u;
while (enabled) {
GLint attrib = _mesa_ffsll(enabled) - 1;
GLint attrib = ffsll(enabled) - 1;
enabled &= ~BITFIELD64_BIT(attrib);
min = update_min(min, &arrayObj->VertexAttrib[attrib]);
}

View File

@@ -88,7 +88,7 @@ __bitset_ffs(const BITSET_WORD *x, int n)
for (i = 0; i < n; i++) {
if (x[i])
return _mesa_ffs(x[i]) + BITSET_WORDBITS * i;
return ffs(x[i]) + BITSET_WORDBITS * i;
}
return 0;

View File

@@ -402,7 +402,7 @@ _mesa_drawbuffers(struct gl_context *ctx, GLuint n, const GLenum *buffers,
if (n == 1) {
GLuint count = 0, destMask0 = destMask[0];
while (destMask0) {
GLint bufIndex = _mesa_ffs(destMask0) - 1;
GLint bufIndex = ffs(destMask0) - 1;
if (fb->_ColorDrawBufferIndexes[count] != bufIndex) {
updated_drawbuffers(ctx);
fb->_ColorDrawBufferIndexes[count] = bufIndex;
@@ -417,7 +417,7 @@ _mesa_drawbuffers(struct gl_context *ctx, GLuint n, const GLenum *buffers,
GLuint count = 0;
for (buf = 0; buf < n; buf++ ) {
if (destMask[buf]) {
GLint bufIndex = _mesa_ffs(destMask[buf]) - 1;
GLint bufIndex = ffs(destMask[buf]) - 1;
/* only one bit should be set in the destMask[buf] field */
ASSERT(_mesa_bitcount(destMask[buf]) == 1);
if (fb->_ColorDrawBufferIndexes[buf] != bufIndex) {

View File

@@ -295,7 +295,7 @@ need_saturate( GLuint mode )
static GLuint translate_tex_src_bit( GLbitfield bit )
{
ASSERT(bit);
return _mesa_ffs(bit) - 1;
return ffs(bit) - 1;
}

View File

@@ -378,7 +378,7 @@ static struct ureg swizzle1( struct ureg reg, int x )
static struct ureg get_temp( struct tnl_program *p )
{
int bit = _mesa_ffs( ~p->temp_in_use );
int bit = ffs( ~p->temp_in_use );
if (!bit) {
_mesa_problem(NULL, "%s: out of temporaries\n", __FILE__);
exit(1);

View File

@@ -458,9 +458,8 @@ _mesa_inv_sqrtf(float n)
* Find the first bit set in a word.
*/
int
_mesa_ffs(int32_t i)
ffs(int i)
{
#if (defined(_WIN32) ) || defined(__IBMC__) || defined(__IBMCPP__)
register int bit = 0;
if (i != 0) {
if ((i & 0xffff) == 0) {
@@ -482,9 +481,6 @@ _mesa_ffs(int32_t i)
bit++;
}
return bit;
#else
return ffs(i);
#endif
}
@@ -495,23 +491,24 @@ _mesa_ffs(int32_t i)
* if no bits set.
*/
int
_mesa_ffsll(int64_t val)
ffsll(long long int val)
{
int bit;
assert(sizeof(val) == 8);
bit = _mesa_ffs((int32_t)val);
bit = ffs((int) val);
if (bit != 0)
return bit;
bit = _mesa_ffs((int32_t)(val >> 32));
bit = ffs((int) (val >> 32));
if (bit != 0)
return 32 + bit;
return 0;
}
#endif
#endif /* __GNUC__ */
#if !defined(__GNUC__) ||\
((__GNUC__ * 100 + __GNUC_MINOR__) < 304) /* Not gcc 3.4 or later */

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@@ -573,10 +573,15 @@ _mesa_init_sqrt_table(void);
#define ffsll __builtin_ffsll
#endif
#define _mesa_ffs(i) ffs(i)
#define _mesa_ffsll(i) ffsll(i)
#else
#if ((__GNUC__ * 100 + __GNUC_MINOR__) >= 304) /* gcc 3.4 or later */
extern int ffs(int i);
extern int ffsll(long long int i);
#endif /*__ GNUC__ */
#if defined(__GNUC__) && ((__GNUC__ * 100 + __GNUC_MINOR__) >= 304) /* gcc 3.4 or later */
#define _mesa_bitcount(i) __builtin_popcount(i)
#define _mesa_bitcount_64(i) __builtin_popcountll(i)
#else
@@ -586,16 +591,6 @@ extern unsigned int
_mesa_bitcount_64(uint64_t n);
#endif
#else
extern int
_mesa_ffs(int32_t i);
extern int
_mesa_ffsll(int64_t i);
extern unsigned int
_mesa_bitcount(unsigned int n);
#endif
extern GLhalfARB
_mesa_float_to_half(float f);

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@@ -928,6 +928,7 @@ _mesa_use_program(struct gl_context *ctx, struct gl_shader_program *shProg)
ctx->Driver.UseProgram(ctx, shProg);
}
/**
* Do validation of the given shader program.
* \param errMsg returns error message if validation fails.

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@@ -194,7 +194,7 @@ _mesa_print_vp_inputs(GLbitfield inputs)
{
printf("VP Inputs 0x%x: \n", inputs);
while (inputs) {
GLint attr = _mesa_ffs(inputs) - 1;
GLint attr = ffs(inputs) - 1;
const char *name = arb_input_attrib_string(attr,
GL_VERTEX_PROGRAM_ARB);
printf(" %d: %s\n", attr, name);
@@ -212,7 +212,7 @@ _mesa_print_fp_inputs(GLbitfield inputs)
{
printf("FP Inputs 0x%x: \n", inputs);
while (inputs) {
GLint attr = _mesa_ffs(inputs) - 1;
GLint attr = ffs(inputs) - 1;
const char *name = arb_input_attrib_string(attr,
GL_FRAGMENT_PROGRAM_ARB);
printf(" %d: %s\n", attr, name);

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@@ -285,7 +285,7 @@ _swrast_map_textures(struct gl_context *ctx)
/* loop over enabled texture units */
while (enabledUnits) {
GLuint unit = _mesa_ffs(enabledUnits) - 1;
GLuint unit = ffs(enabledUnits) - 1;
struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current;
_swrast_map_texture(ctx, texObj);
@@ -305,7 +305,7 @@ _swrast_unmap_textures(struct gl_context *ctx)
/* loop over enabled texture units */
while (enabledUnits) {
GLuint unit = _mesa_ffs(enabledUnits) - 1;
GLuint unit = ffs(enabledUnits) - 1;
struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current;
_swrast_unmap_texture(ctx, texObj);