fix GL_DOT3_RGBA texture combiner mode in generated fragment programs (bug #11030)
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@@ -871,7 +871,7 @@ emit_texenv(struct texenv_fragment_program *p, GLuint unit)
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key->unit[unit].OptRGB);
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}
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else if (key->unit[unit].ModeRGB == MODE_DOT3_RGBA_EXT ||
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key->unit[unit].ModeA == MODE_DOT3_RGBA) {
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key->unit[unit].ModeRGB == MODE_DOT3_RGBA) {
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out = emit_combine( p, dest, WRITEMASK_XYZW, saturate,
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unit,
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