fix GL_DOT3_RGBA texture combiner mode in generated fragment programs (bug #11030)

This commit is contained in:
Roland Scheidegger
2007-07-03 14:27:41 +02:00
parent 9220255d75
commit 9a45176dd8

View File

@@ -871,7 +871,7 @@ emit_texenv(struct texenv_fragment_program *p, GLuint unit)
key->unit[unit].OptRGB);
}
else if (key->unit[unit].ModeRGB == MODE_DOT3_RGBA_EXT ||
key->unit[unit].ModeA == MODE_DOT3_RGBA) {
key->unit[unit].ModeRGB == MODE_DOT3_RGBA) {
out = emit_combine( p, dest, WRITEMASK_XYZW, saturate,
unit,