glsl2: Add a pass to break ir_binop_div to _mul and _rcp.
This results in constant folding of a constant divisor.
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@@ -33,6 +33,7 @@ CXX_SOURCES = \
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ir.cpp \
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ir_dead_code.cpp \
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ir_dead_code_local.cpp \
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ir_div_to_mul_rcp.cpp \
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ir_expression_flattening.cpp \
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ir_function_can_inline.cpp \
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ir_function.cpp \
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77
src/glsl/ir_div_to_mul_rcp.cpp
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77
src/glsl/ir_div_to_mul_rcp.cpp
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@@ -0,0 +1,77 @@
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/*
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* Copyright © 2010 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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/**
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* \file ir_div_to_mul_rcp.cpp
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*
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* Breaks an ir_unop_div expression down to op0 * (rcp(op1)).
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*
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* Many GPUs don't have a divide instruction (945 and 965 included),
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* but they do have an RCP instruction to compute an approximate
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* reciprocal. By breaking the operation down, constant reciprocals
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* can get constant folded.
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*/
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#include "ir.h"
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class ir_div_to_mul_rcp_visitor : public ir_hierarchical_visitor {
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public:
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ir_div_to_mul_rcp_visitor()
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{
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this->made_progress = false;
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}
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ir_visitor_status visit_leave(ir_expression *);
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bool made_progress;
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};
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bool
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do_div_to_mul_rcp(exec_list *instructions)
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{
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ir_div_to_mul_rcp_visitor v;
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visit_list_elements(&v, instructions);
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return v.made_progress;
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}
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ir_visitor_status
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ir_div_to_mul_rcp_visitor::visit_leave(ir_expression *ir)
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{
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if (ir->operation != ir_binop_div)
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return visit_continue;
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/* New expression for the 1.0 / op1 */
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ir_rvalue *expr;
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expr = new(ir) ir_expression(ir_unop_rcp,
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ir->operands[1]->type,
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ir->operands[1],
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NULL);
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/* op0 / op1 -> op0 * (1.0 / op1) */
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ir->operation = ir_binop_mul;
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ir->operands[1] = expr;
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this->made_progress = true;
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return visit_continue;
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}
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@@ -37,6 +37,7 @@ bool do_dead_code(struct _mesa_glsl_parse_state *state,
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bool do_dead_code_local(exec_list *instructions);
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bool do_dead_code_unlinked(struct _mesa_glsl_parse_state *state,
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exec_list *instructions);
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bool do_div_to_mul_rcp(exec_list *instructions);
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bool do_function_inlining(exec_list *instructions);
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bool do_if_simplification(exec_list *instructions);
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bool do_mod_to_fract(exec_list *instructions);
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@@ -691,9 +691,7 @@ ir_to_mesa_visitor::visit(ir_expression *ir)
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}
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break;
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case ir_binop_div:
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ir_to_mesa_emit_scalar_op1(ir, OPCODE_RCP, result_dst, op[1]);
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ir_to_mesa_emit_op2(ir, OPCODE_MUL, result_dst, op[0], result_src);
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break;
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assert(!"not reached: should be handled by ir_div_to_mul_rcp");
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case ir_binop_mod:
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assert(!"ir_binop_mod should have been converted to b * fract(a/b)");
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break;
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@@ -1729,6 +1727,7 @@ _mesa_glsl_compile_shader(GLcontext *ctx, struct gl_shader *shader)
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/* Lowering */
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do_mod_to_fract(shader->ir);
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do_div_to_mul_rcp(shader->ir);
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/* Optimization passes */
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if (!state->error && !shader->ir->is_empty()) {
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