st/mesa: replace st->ctx with ctx
This commit is contained in:
@@ -156,7 +156,7 @@ translate_logicop(GLenum logicop)
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* Figure out if colormasks are different per rt.
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*/
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static GLboolean
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colormask_per_rt(struct gl_context *ctx)
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colormask_per_rt(const struct gl_context *ctx)
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{
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/* a bit suboptimal have to compare lots of values */
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unsigned i;
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@@ -172,7 +172,7 @@ colormask_per_rt(struct gl_context *ctx)
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* Figure out if blend enables/state are different per rt.
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*/
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static GLboolean
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blend_per_rt(struct gl_context *ctx)
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blend_per_rt(const struct gl_context *ctx)
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{
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if (ctx->Color.BlendEnabled &&
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(ctx->Color.BlendEnabled != ((1 << ctx->Const.MaxDrawBuffers) - 1))) {
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@@ -190,13 +190,14 @@ static void
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update_blend( struct st_context *st )
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{
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struct pipe_blend_state *blend = &st->state.blend;
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const struct gl_context *ctx = st->ctx;
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unsigned num_state = 1;
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unsigned i, j;
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memset(blend, 0, sizeof(*blend));
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if (blend_per_rt(st->ctx) || colormask_per_rt(st->ctx)) {
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num_state = st->ctx->Const.MaxDrawBuffers;
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if (blend_per_rt(ctx) || colormask_per_rt(ctx)) {
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num_state = ctx->Const.MaxDrawBuffers;
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blend->independent_blend_enable = 1;
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}
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/* Note it is impossible to correctly deal with EXT_blend_logic_op and
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@@ -205,52 +206,52 @@ update_blend( struct st_context *st )
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and separate alpha/rgb logicop/blend support respectively. Neither
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possible in gallium nor most hardware. Assume these combinations
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don't happen. */
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if (st->ctx->Color.ColorLogicOpEnabled ||
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(st->ctx->Color.BlendEnabled &&
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st->ctx->Color.Blend[0].EquationRGB == GL_LOGIC_OP)) {
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if (ctx->Color.ColorLogicOpEnabled ||
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(ctx->Color.BlendEnabled &&
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ctx->Color.Blend[0].EquationRGB == GL_LOGIC_OP)) {
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/* logicop enabled */
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blend->logicop_enable = 1;
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blend->logicop_func = translate_logicop(st->ctx->Color.LogicOp);
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blend->logicop_func = translate_logicop(ctx->Color.LogicOp);
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}
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else if (st->ctx->Color.BlendEnabled) {
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else if (ctx->Color.BlendEnabled) {
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/* blending enabled */
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for (i = 0, j = 0; i < num_state; i++) {
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blend->rt[i].blend_enable = (st->ctx->Color.BlendEnabled >> i) & 0x1;
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blend->rt[i].blend_enable = (ctx->Color.BlendEnabled >> i) & 0x1;
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if (st->ctx->Extensions.ARB_draw_buffers_blend)
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if (ctx->Extensions.ARB_draw_buffers_blend)
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j = i;
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blend->rt[i].rgb_func =
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translate_blend(st->ctx->Color.Blend[j].EquationRGB);
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translate_blend(ctx->Color.Blend[j].EquationRGB);
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if (st->ctx->Color.Blend[i].EquationRGB == GL_MIN ||
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st->ctx->Color.Blend[i].EquationRGB == GL_MAX) {
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if (ctx->Color.Blend[i].EquationRGB == GL_MIN ||
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ctx->Color.Blend[i].EquationRGB == GL_MAX) {
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/* Min/max are special */
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blend->rt[i].rgb_src_factor = PIPE_BLENDFACTOR_ONE;
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blend->rt[i].rgb_dst_factor = PIPE_BLENDFACTOR_ONE;
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}
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else {
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blend->rt[i].rgb_src_factor =
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translate_blend(st->ctx->Color.Blend[j].SrcRGB);
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translate_blend(ctx->Color.Blend[j].SrcRGB);
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blend->rt[i].rgb_dst_factor =
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translate_blend(st->ctx->Color.Blend[j].DstRGB);
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translate_blend(ctx->Color.Blend[j].DstRGB);
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}
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blend->rt[i].alpha_func =
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translate_blend(st->ctx->Color.Blend[j].EquationA);
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translate_blend(ctx->Color.Blend[j].EquationA);
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if (st->ctx->Color.Blend[i].EquationA == GL_MIN ||
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st->ctx->Color.Blend[i].EquationA == GL_MAX) {
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if (ctx->Color.Blend[i].EquationA == GL_MIN ||
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ctx->Color.Blend[i].EquationA == GL_MAX) {
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/* Min/max are special */
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blend->rt[i].alpha_src_factor = PIPE_BLENDFACTOR_ONE;
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blend->rt[i].alpha_dst_factor = PIPE_BLENDFACTOR_ONE;
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}
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else {
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blend->rt[i].alpha_src_factor =
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translate_blend(st->ctx->Color.Blend[j].SrcA);
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translate_blend(ctx->Color.Blend[j].SrcA);
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blend->rt[i].alpha_dst_factor =
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translate_blend(st->ctx->Color.Blend[j].DstA);
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translate_blend(ctx->Color.Blend[j].DstA);
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}
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}
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}
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@@ -260,25 +261,25 @@ update_blend( struct st_context *st )
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/* Colormask - maybe reverse these bits? */
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for (i = 0; i < num_state; i++) {
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if (st->ctx->Color.ColorMask[i][0])
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if (ctx->Color.ColorMask[i][0])
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blend->rt[i].colormask |= PIPE_MASK_R;
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if (st->ctx->Color.ColorMask[i][1])
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if (ctx->Color.ColorMask[i][1])
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blend->rt[i].colormask |= PIPE_MASK_G;
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if (st->ctx->Color.ColorMask[i][2])
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if (ctx->Color.ColorMask[i][2])
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blend->rt[i].colormask |= PIPE_MASK_B;
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if (st->ctx->Color.ColorMask[i][3])
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if (ctx->Color.ColorMask[i][3])
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blend->rt[i].colormask |= PIPE_MASK_A;
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}
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if (st->ctx->Color.DitherFlag)
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if (ctx->Color.DitherFlag)
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blend->dither = 1;
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if (st->ctx->Multisample.Enabled) {
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if (ctx->Multisample.Enabled) {
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/* unlike in gallium/d3d10 these operations are only performed
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if msaa is enabled */
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if (st->ctx->Multisample.SampleAlphaToCoverage)
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if (ctx->Multisample.SampleAlphaToCoverage)
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blend->alpha_to_coverage = 1;
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if (st->ctx->Multisample.SampleAlphaToOne)
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if (ctx->Multisample.SampleAlphaToOne)
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blend->alpha_to_one = 1;
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}
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@@ -286,7 +287,7 @@ update_blend( struct st_context *st )
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{
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struct pipe_blend_color bc;
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COPY_4FV(bc.color, st->ctx->Color.BlendColorUnclamped);
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COPY_4FV(bc.color, ctx->Color.BlendColorUnclamped);
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cso_set_blend_color(st->cso_context, &bc);
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}
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}
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@@ -43,20 +43,21 @@
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static void update_clip( struct st_context *st )
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{
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struct pipe_clip_state clip;
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const struct gl_context *ctx = st->ctx;
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GLuint i;
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memset(&clip, 0, sizeof(clip));
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for (i = 0; i < PIPE_MAX_CLIP_PLANES; i++) {
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if (st->ctx->Transform.ClipPlanesEnabled & (1 << i)) {
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if (ctx->Transform.ClipPlanesEnabled & (1 << i)) {
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memcpy(clip.ucp[clip.nr],
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st->ctx->Transform._ClipUserPlane[i],
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ctx->Transform._ClipUserPlane[i],
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sizeof(clip.ucp[0]));
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clip.nr++;
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}
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}
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clip.depth_clamp = st->ctx->Transform.DepthClamp != GL_FALSE;
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clip.depth_clamp = ctx->Transform.DepthClamp != GL_FALSE;
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if (memcmp(&clip, &st->state.clip, sizeof(clip)) != 0) {
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st->state.clip = clip;
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@@ -125,14 +125,15 @@ static void convert_sampler(struct st_context *st,
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GLuint texUnit)
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{
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struct gl_texture_object *texobj;
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struct gl_context *ctx = st->ctx;
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struct gl_sampler_object *msamp;
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texobj = st->ctx->Texture.Unit[texUnit]._Current;
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texobj = ctx->Texture.Unit[texUnit]._Current;
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if (!texobj) {
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texobj = st_get_default_texture(st);
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}
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msamp = _mesa_get_samplerobj(st->ctx, texUnit);
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msamp = _mesa_get_samplerobj(ctx, texUnit);
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memset(sampler, 0, sizeof(*sampler));
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sampler->wrap_s = gl_wrap_xlate(msamp->WrapS);
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@@ -146,7 +147,7 @@ static void convert_sampler(struct st_context *st,
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if (texobj->Target != GL_TEXTURE_RECTANGLE_ARB)
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sampler->normalized_coords = 1;
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sampler->lod_bias = st->ctx->Texture.Unit[texUnit].LodBias +
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sampler->lod_bias = ctx->Texture.Unit[texUnit].LodBias +
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msamp->LodBias;
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sampler->min_lod = CLAMP(msamp->MinLod,
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@@ -188,19 +189,20 @@ static void convert_sampler(struct st_context *st,
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}
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sampler->seamless_cube_map =
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st->ctx->Texture.CubeMapSeamless || msamp->CubeMapSeamless;
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ctx->Texture.CubeMapSeamless || msamp->CubeMapSeamless;
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}
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static void
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update_vertex_samplers(struct st_context *st)
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{
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struct gl_vertex_program *vprog = st->ctx->VertexProgram._Current;
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const struct gl_context *ctx = st->ctx;
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struct gl_vertex_program *vprog = ctx->VertexProgram._Current;
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GLuint su;
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st->state.num_vertex_samplers = 0;
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/* loop over sampler units (aka tex image units) */
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for (su = 0; su < st->ctx->Const.MaxVertexTextureImageUnits; su++) {
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for (su = 0; su < ctx->Const.MaxVertexTextureImageUnits; su++) {
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struct pipe_sampler_state *sampler = st->state.vertex_samplers + su;
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if (vprog->Base.SamplersUsed & (1 << su)) {
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@@ -223,13 +225,14 @@ update_vertex_samplers(struct st_context *st)
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static void
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update_fragment_samplers(struct st_context *st)
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{
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struct gl_fragment_program *fprog = st->ctx->FragmentProgram._Current;
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const struct gl_context *ctx = st->ctx;
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struct gl_fragment_program *fprog = ctx->FragmentProgram._Current;
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GLuint su;
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st->state.num_samplers = 0;
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/* loop over sampler units (aka tex image units) */
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for (su = 0; su < st->ctx->Const.MaxTextureImageUnits; su++) {
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for (su = 0; su < ctx->Const.MaxTextureImageUnits; su++) {
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struct pipe_sampler_state *sampler = st->state.samplers + su;
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@@ -44,7 +44,8 @@ static void
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update_scissor( struct st_context *st )
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{
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struct pipe_scissor_state scissor;
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const struct gl_framebuffer *fb = st->ctx->DrawBuffer;
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const struct gl_context *ctx = st->ctx;
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const struct gl_framebuffer *fb = ctx->DrawBuffer;
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GLint miny, maxy;
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scissor.minx = 0;
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@@ -52,15 +53,15 @@ update_scissor( struct st_context *st )
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scissor.maxx = fb->Width;
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scissor.maxy = fb->Height;
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if (st->ctx->Scissor.Enabled) {
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if (ctx->Scissor.Enabled) {
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/* need to be careful here with xmax or ymax < 0 */
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GLint xmax = MAX2(0, st->ctx->Scissor.X + st->ctx->Scissor.Width);
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GLint ymax = MAX2(0, st->ctx->Scissor.Y + st->ctx->Scissor.Height);
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GLint xmax = MAX2(0, ctx->Scissor.X + ctx->Scissor.Width);
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GLint ymax = MAX2(0, ctx->Scissor.Y + ctx->Scissor.Height);
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if (st->ctx->Scissor.X > (GLint)scissor.minx)
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scissor.minx = st->ctx->Scissor.X;
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if (st->ctx->Scissor.Y > (GLint)scissor.miny)
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scissor.miny = st->ctx->Scissor.Y;
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if (ctx->Scissor.X > (GLint)scissor.minx)
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scissor.minx = ctx->Scissor.X;
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if (ctx->Scissor.Y > (GLint)scissor.miny)
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scissor.miny = ctx->Scissor.Y;
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if (xmax < (GLint) scissor.maxx)
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scissor.maxx = xmax;
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@@ -64,17 +64,18 @@ invert_stipple(GLuint dest[32], const GLuint src[32], GLuint winHeight)
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static void
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update_stipple( struct st_context *st )
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{
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const struct gl_context *ctx = st->ctx;
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const GLuint sz = sizeof(st->state.poly_stipple);
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assert(sz == sizeof(st->ctx->PolygonStipple));
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assert(sz == sizeof(ctx->PolygonStipple));
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if (memcmp(st->state.poly_stipple, st->ctx->PolygonStipple, sz)) {
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if (memcmp(st->state.poly_stipple, ctx->PolygonStipple, sz)) {
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/* state has changed */
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struct pipe_poly_stipple newStipple;
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memcpy(st->state.poly_stipple, st->ctx->PolygonStipple, sz);
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memcpy(st->state.poly_stipple, ctx->PolygonStipple, sz);
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invert_stipple(newStipple.stipple, st->ctx->PolygonStipple,
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st->ctx->DrawBuffer->Height);
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invert_stipple(newStipple.stipple, ctx->PolygonStipple,
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ctx->DrawBuffer->Height);
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st->pipe->set_polygon_stipple(st->pipe, &newStipple);
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}
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@@ -187,15 +187,16 @@ update_single_texture(struct st_context *st, struct pipe_sampler_view **sampler_
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GLuint texUnit)
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{
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struct pipe_context *pipe = st->pipe;
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struct gl_context *ctx = st->ctx;
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const struct gl_sampler_object *samp;
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struct gl_texture_object *texObj;
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struct st_texture_object *stObj;
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enum pipe_format st_view_format;
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GLboolean retval;
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samp = _mesa_get_samplerobj(st->ctx, texUnit);
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samp = _mesa_get_samplerobj(ctx, texUnit);
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texObj = st->ctx->Texture.Unit[texUnit]._Current;
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texObj = ctx->Texture.Unit[texUnit]._Current;
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if (!texObj) {
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texObj = st_get_default_texture(st);
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@@ -203,7 +204,7 @@ update_single_texture(struct st_context *st, struct pipe_sampler_view **sampler_
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}
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stObj = st_texture_object(texObj);
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retval = st_finalize_texture(st->ctx, st->pipe, texObj);
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retval = st_finalize_texture(ctx, st->pipe, texObj);
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if (!retval) {
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/* out of mem */
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return GL_FALSE;
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@@ -253,13 +254,14 @@ update_single_texture(struct st_context *st, struct pipe_sampler_view **sampler_
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static void
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update_vertex_textures(struct st_context *st)
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{
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struct gl_vertex_program *vprog = st->ctx->VertexProgram._Current;
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const struct gl_context *ctx = st->ctx;
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struct gl_vertex_program *vprog = ctx->VertexProgram._Current;
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GLuint su;
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st->state.num_vertex_textures = 0;
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/* loop over sampler units (aka tex image units) */
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for (su = 0; su < st->ctx->Const.MaxTextureImageUnits; su++) {
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for (su = 0; su < ctx->Const.MaxTextureImageUnits; su++) {
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struct pipe_sampler_view *sampler_view = NULL;
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if (vprog->Base.SamplersUsed & (1 << su)) {
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GLboolean retval;
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@@ -277,9 +279,9 @@ update_vertex_textures(struct st_context *st)
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pipe_sampler_view_reference(&st->state.sampler_vertex_views[su], sampler_view);
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}
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if (st->ctx->Const.MaxVertexTextureImageUnits > 0) {
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if (ctx->Const.MaxVertexTextureImageUnits > 0) {
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GLuint numUnits = MIN2(st->state.num_vertex_textures,
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st->ctx->Const.MaxVertexTextureImageUnits);
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ctx->Const.MaxVertexTextureImageUnits);
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cso_set_vertex_sampler_views(st->cso_context,
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numUnits,
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st->state.sampler_vertex_views);
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@@ -289,13 +291,14 @@ update_vertex_textures(struct st_context *st)
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static void
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update_fragment_textures(struct st_context *st)
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{
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struct gl_fragment_program *fprog = st->ctx->FragmentProgram._Current;
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const struct gl_context *ctx = st->ctx;
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struct gl_fragment_program *fprog = ctx->FragmentProgram._Current;
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GLuint su;
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st->state.num_textures = 0;
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/* loop over sampler units (aka tex image units) */
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for (su = 0; su < st->ctx->Const.MaxTextureImageUnits; su++) {
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for (su = 0; su < ctx->Const.MaxTextureImageUnits; su++) {
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struct pipe_sampler_view *sampler_view = NULL;
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if (fprog->Base.SamplersUsed & (1 << su)) {
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GLboolean retval;
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@@ -338,22 +341,23 @@ const struct st_tracked_state st_update_vertex_texture = {
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static void
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finalize_textures(struct st_context *st)
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{
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struct gl_fragment_program *fprog = st->ctx->FragmentProgram._Current;
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struct gl_context *ctx = st->ctx;
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struct gl_fragment_program *fprog = ctx->FragmentProgram._Current;
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const GLboolean prev_missing_textures = st->missing_textures;
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GLuint su;
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st->missing_textures = GL_FALSE;
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for (su = 0; su < st->ctx->Const.MaxTextureCoordUnits; su++) {
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for (su = 0; su < ctx->Const.MaxTextureCoordUnits; su++) {
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if (fprog->Base.SamplersUsed & (1 << su)) {
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const GLuint texUnit = fprog->Base.SamplerUnits[su];
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struct gl_texture_object *texObj
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= st->ctx->Texture.Unit[texUnit]._Current;
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= ctx->Texture.Unit[texUnit]._Current;
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if (texObj) {
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GLboolean retval;
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retval = st_finalize_texture(st->ctx, st->pipe, texObj);
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||||
retval = st_finalize_texture(ctx, st->pipe, texObj);
|
||||
if (!retval) {
|
||||
/* out of mem */
|
||||
st->missing_textures = GL_TRUE;
|
||||
|
@@ -728,8 +728,8 @@ st_draw_vbo(struct gl_context *ctx,
|
||||
}
|
||||
}
|
||||
|
||||
info.primitive_restart = st->ctx->Array.PrimitiveRestart;
|
||||
info.restart_index = st->ctx->Array.RestartIndex;
|
||||
info.primitive_restart = ctx->Array.PrimitiveRestart;
|
||||
info.restart_index = ctx->Array.RestartIndex;
|
||||
|
||||
/* do actual drawing */
|
||||
for (i = 0; i < nr_prims; i++) {
|
||||
|
Reference in New Issue
Block a user