drirc/anv: disable FCV optimization for Baldur's Gate 3

Cc: mesa-stable
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26754>
(cherry picked from commit 9e88c711a3)
This commit is contained in:
Tapani Pälli
2023-12-19 12:45:50 +02:00
committed by Eric Engestrom
parent 04ed77a1ae
commit 99fdd1bcf1
2 changed files with 4 additions and 1 deletions

View File

@@ -1166,6 +1166,9 @@ TODO: document the other workarounds.
<application name="DEATH STRANDING" executable="ds.exe">
<option name="force_vk_vendor" value="-1" />
</application>
<application name="Baldur's Gate 3" executable="bg3.exe">
<option name="anv_disable_fcv" value="true" />
</application>
<!--
Disable 16-bit feature on zink and angle so that GLES mediump doesn't
lower to our inefficent 16-bit shader support. No need to do so for