drirc/anv: disable FCV optimization for Baldur's Gate 3
Cc: mesa-stable
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26754>
(cherry picked from commit 9e88c711a3
)
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committed by
Eric Engestrom

parent
04ed77a1ae
commit
99fdd1bcf1
@@ -1166,6 +1166,9 @@ TODO: document the other workarounds.
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<application name="DEATH STRANDING" executable="ds.exe">
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<option name="force_vk_vendor" value="-1" />
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</application>
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<application name="Baldur's Gate 3" executable="bg3.exe">
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<option name="anv_disable_fcv" value="true" />
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</application>
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<!--
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Disable 16-bit feature on zink and angle so that GLES mediump doesn't
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lower to our inefficent 16-bit shader support. No need to do so for
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