Drop macro wrappers for the aligned memory functions
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@@ -101,7 +101,7 @@ _mesa_vector4f_alloc( GLvector4f *v, GLbitfield flags, GLuint count,
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{
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v->stride = 4 * sizeof(GLfloat);
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v->size = 2;
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v->storage = ALIGN_MALLOC( count * 4 * sizeof(GLfloat), alignment );
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v->storage = _mesa_align_malloc( count * 4 * sizeof(GLfloat), alignment );
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v->storage_count = count;
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v->start = (GLfloat *) v->storage;
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v->data = (GLfloat (*)[4]) v->storage;
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@@ -119,7 +119,7 @@ void
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_mesa_vector4f_free( GLvector4f *v )
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{
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if (v->flags & VEC_MALLOC) {
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ALIGN_FREE( v->storage );
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_mesa_align_free( v->storage );
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v->data = NULL;
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v->start = NULL;
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v->storage = NULL;
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