treewide: Use nir_trim_vector more
Via Coccinelle patches @@ expression a, b, c; @@ -nir_channels(b, a, (1 << c) - 1) +nir_trim_vector(b, a, c) @@ expression a, b, c; @@ -nir_channels(b, a, BITFIELD_MASK(c)) +nir_trim_vector(b, a, c) @@ expression a, b; @@ -nir_channels(b, a, 3) +nir_trim_vector(b, a, 2) @@ expression a, b; @@ -nir_channels(b, a, 7) +nir_trim_vector(b, a, 3) Plus a fixup for pointless trimming an immediate in RADV and radeonsi. Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Reviewed-by: Rhys Perry <pendingchaos02@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23352>
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@@ -84,7 +84,7 @@ lower_bitmap(nir_shader *shader, nir_builder *b,
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tex->src[1] = nir_tex_src_for_ssa(nir_tex_src_sampler_deref,
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&tex_deref->dest.ssa);
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tex->src[2] = nir_tex_src_for_ssa(nir_tex_src_coord,
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nir_channels(b, texcoord, (1 << tex->coord_components) - 1));
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nir_trim_vector(b, texcoord, tex->coord_components));
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nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32);
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nir_builder_instr_insert(b, &tex->instr);
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