mesa: remove #if _HAVE_FULL_GL checks
This is basically more of the "remove FEATURE_x" clean-up. Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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@@ -129,9 +129,7 @@
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#include "vtxfmt.h"
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#include "program/program.h"
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#include "program/prog_print.h"
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#if _HAVE_FULL_GL
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#include "math/m_matrix.h"
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#endif
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#include "main/dispatch.h" /* for _gloffset_COUNT */
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#ifdef USE_SPARC_ASM
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@@ -1160,7 +1158,6 @@ _mesa_destroy_context( struct gl_context *ctx )
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}
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#if _HAVE_FULL_GL
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/**
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* Copy attribute groups from one context to another.
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*
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@@ -1281,7 +1278,6 @@ _mesa_copy_context( const struct gl_context *src, struct gl_context *dst,
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dst->NewState = _NEW_ALL;
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dst->NewDriverState = ~0;
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}
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#endif
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/**
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@@ -1458,8 +1454,6 @@ _mesa_make_current( struct gl_context *newCtx,
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#if 1
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/* We want to get rid of these lines: */
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#if _HAVE_FULL_GL
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if (!drawBuffer->Initialized) {
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initialize_framebuffer_size(newCtx, drawBuffer);
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}
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@@ -1468,8 +1462,6 @@ _mesa_make_current( struct gl_context *newCtx,
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}
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_mesa_resizebuffers(newCtx);
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#endif
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#else
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/* We want the drawBuffer and readBuffer to be initialized by
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* the driver.
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