glsl: set uses texture gather directly in shader_info

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This commit is contained in:
Timothy Arceri
2016-10-20 16:37:27 +11:00
parent 4016f08854
commit 9972c591e7
3 changed files with 1 additions and 5 deletions

View File

@@ -416,7 +416,7 @@ ir_visitor_status
ir_set_program_inouts_visitor::visit_enter(ir_texture *ir) ir_set_program_inouts_visitor::visit_enter(ir_texture *ir)
{ {
if (ir->op == ir_tg4) if (ir->op == ir_tg4)
prog->UsesGather = true; prog->info.uses_texture_gather = true;
return visit_continue; return visit_continue;
} }

View File

@@ -29,6 +29,4 @@ copy_shader_info(const struct gl_shader_program *shader_prog,
struct gl_linked_shader *sh) struct gl_linked_shader *sh)
{ {
shader_info *info = &sh->Program->info; shader_info *info = &sh->Program->info;
info->uses_texture_gather = sh->Program->UsesGather;
} }

View File

@@ -1928,8 +1928,6 @@ struct gl_program
GLbitfield ShadowSamplers; /**< Texture units used for shadow sampling. */ GLbitfield ShadowSamplers; /**< Texture units used for shadow sampling. */
GLbitfield ExternalSamplersUsed; /**< Texture units used for samplerExternalOES */ GLbitfield ExternalSamplersUsed; /**< Texture units used for samplerExternalOES */
GLboolean UsesGather; /**< Does this program use gather4 at all? */
/* Vertex and geometry shaders fields */ /* Vertex and geometry shaders fields */
unsigned ClipDistanceArraySize; unsigned ClipDistanceArraySize;
unsigned CullDistanceArraySize; unsigned CullDistanceArraySize;