glsl: set uses texture gather directly in shader_info
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This commit is contained in:
@@ -416,7 +416,7 @@ ir_visitor_status
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ir_set_program_inouts_visitor::visit_enter(ir_texture *ir)
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ir_set_program_inouts_visitor::visit_enter(ir_texture *ir)
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{
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{
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if (ir->op == ir_tg4)
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if (ir->op == ir_tg4)
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prog->UsesGather = true;
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prog->info.uses_texture_gather = true;
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return visit_continue;
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return visit_continue;
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}
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}
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@@ -29,6 +29,4 @@ copy_shader_info(const struct gl_shader_program *shader_prog,
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struct gl_linked_shader *sh)
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struct gl_linked_shader *sh)
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{
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{
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shader_info *info = &sh->Program->info;
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shader_info *info = &sh->Program->info;
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info->uses_texture_gather = sh->Program->UsesGather;
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}
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}
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@@ -1928,8 +1928,6 @@ struct gl_program
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GLbitfield ShadowSamplers; /**< Texture units used for shadow sampling. */
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GLbitfield ShadowSamplers; /**< Texture units used for shadow sampling. */
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GLbitfield ExternalSamplersUsed; /**< Texture units used for samplerExternalOES */
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GLbitfield ExternalSamplersUsed; /**< Texture units used for samplerExternalOES */
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GLboolean UsesGather; /**< Does this program use gather4 at all? */
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/* Vertex and geometry shaders fields */
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/* Vertex and geometry shaders fields */
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unsigned ClipDistanceArraySize;
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unsigned ClipDistanceArraySize;
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unsigned CullDistanceArraySize;
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unsigned CullDistanceArraySize;
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