Klaus's latest patches: change texcoord[3] to texcoord[4] everywhere
This commit is contained in:
@@ -1,10 +1,10 @@
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/* $Id: s_context.c,v 1.26 2001/12/17 04:54:35 brianp Exp $ */
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/* $Id: s_context.c,v 1.27 2002/01/10 16:54:28 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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* Version: 3.5
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* Version: 4.1
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*
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* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
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* Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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@@ -263,7 +263,7 @@ _swrast_validate_blend_func( GLcontext *ctx, GLuint n,
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static void
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_swrast_validate_texture_sample( GLcontext *ctx, GLuint texUnit,
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const struct gl_texture_object *tObj,
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GLuint n, GLfloat texcoords[][3],
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GLuint n, GLfloat texcoords[][4],
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const GLfloat lambda[], GLchan rgba[][4] )
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{
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SWcontext *swrast = SWRAST_CONTEXT(ctx);
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@@ -1,10 +1,10 @@
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/* $Id: s_context.h,v 1.13 2001/12/17 04:54:35 brianp Exp $ */
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/* $Id: s_context.h,v 1.14 2002/01/10 16:54:29 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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* Version: 3.5
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* Version: 4.1
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*
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* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
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* Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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@@ -38,7 +38,7 @@
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*/
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typedef void (*TextureSampleFunc)( GLcontext *ctx, GLuint texUnit,
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const struct gl_texture_object *tObj,
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GLuint n, GLfloat texcoords[][3],
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GLuint n, GLfloat texcoords[][4],
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const GLfloat lambda[], GLchan rgba[][4] );
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@@ -1,4 +1,4 @@
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/* $Id: s_copypix.c,v 1.26 2001/12/17 04:54:35 brianp Exp $ */
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/* $Id: s_copypix.c,v 1.27 2002/01/10 16:54:29 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -267,30 +267,23 @@ copy_conv_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
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}
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if (ctx->Texture._ReallyEnabled && ctx->Pixel.PixelTextureEnabled) {
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GLfloat s[MAX_WIDTH], t[MAX_WIDTH], r[MAX_WIDTH], q[MAX_WIDTH];
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GLfloat texcoord[MAX_WIDTH][3];
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GLchan primary_rgba[MAX_WIDTH][4];
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GLuint unit;
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DEFMARRAY(GLfloat, texcoord, MAX_WIDTH, 4); /* mac 32k limitation */
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CHECKARRAY(texcoord, return); /* mac 32k limitation */
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/* XXX not sure how multitexture is supposed to work here */
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MEMCPY(primary_rgba, rgba, 4 * width * sizeof(GLchan));
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for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) {
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GLint i;
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_mesa_pixeltexgen(ctx, width, (const GLchan (*)[4]) rgba,
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s, t, r, q);
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/* this is an ugly work-around. s,t,r has to be copied to
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texcoords, because the functions need different
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input. */
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for (i=0; i<width; i++) {
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texcoord[i][0] = s[i],
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texcoord[i][1] = t[i],
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texcoord[i][2] = r[i];
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}
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texcoord);
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_old_swrast_texture_fragments( ctx, unit, width, texcoord, NULL,
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(CONST GLchan (*)[4]) primary_rgba,
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rgba);
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(CONST GLchan (*)[4]) primary_rgba,
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rgba);
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}
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UNDEFARRAY(texcoord); /* mac 32k limitation */
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}
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/* write row to framebuffer */
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@@ -540,39 +533,21 @@ copy_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
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if (ctx->Texture._ReallyEnabled && ctx->Pixel.PixelTextureEnabled) {
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GLuint unit;
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GLchan primary_rgba[MAX_WIDTH][4];
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GLfloat texcoord[MAX_WIDTH][3];
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DEFARRAY(GLfloat, s, MAX_WIDTH); /* mac 32k limitation */
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DEFARRAY(GLfloat, t, MAX_WIDTH); /* mac 32k limitation */
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DEFARRAY(GLfloat, r, MAX_WIDTH); /* mac 32k limitation */
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DEFARRAY(GLfloat, q, MAX_WIDTH); /* mac 32k limitation */
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CHECKARRAY(s, return); /* mac 32k limitation */
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CHECKARRAY(t, return);
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CHECKARRAY(r, return);
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CHECKARRAY(q, return);
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DEFMARRAY(GLfloat, texcoord, MAX_WIDTH, 4); /* mac 32k limitation */
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CHECKARRAY(texcoord, return); /* mac 32k limitation */
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/* XXX not sure how multitexture is supposed to work here */
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MEMCPY(primary_rgba, rgba, 4 * width * sizeof(GLchan));
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for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) {
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_mesa_pixeltexgen(ctx, width, (const GLchan (*)[4]) rgba,
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s, t, r, q);
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/* this is an ugly work-around. s,t,r has to be copied to
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texcoords, because the functions need different
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input. */
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for (i=0; i<width; i++) {
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texcoord[i][0] = s[i],
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texcoord[i][1] = t[i],
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texcoord[i][2] = r[i];
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}
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texcoord);
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_old_swrast_texture_fragments( ctx, unit, width, texcoord, NULL,
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(CONST GLchan (*)[4]) primary_rgba,
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rgba);
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(CONST GLchan (*)[4]) primary_rgba,
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rgba);
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}
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UNDEFARRAY(s); /* mac 32k limitation */
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UNDEFARRAY(t);
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UNDEFARRAY(r);
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UNDEFARRAY(q);
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UNDEFARRAY(texcoord); /* mac 32k limitation */
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}
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if (quick_draw && dy >= 0 && dy < ctx->DrawBuffer->Height) {
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@@ -1,10 +1,10 @@
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/* $Id: s_drawpix.c,v 1.23 2001/12/17 04:54:35 brianp Exp $ */
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/* $Id: s_drawpix.c,v 1.24 2002/01/10 16:54:29 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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* Version: 3.5
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* Version: 4.1
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*
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* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
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* Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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@@ -839,42 +839,24 @@ draw_rgba_pixels( GLcontext *ctx, GLint x, GLint y,
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if (ctx->Texture._ReallyEnabled && ctx->Pixel.PixelTextureEnabled) {
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GLchan primary_rgba[MAX_WIDTH][4];
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GLuint unit;
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GLfloat texcoord[MAX_WIDTH][3];
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DEFARRAY(GLfloat, s, MAX_WIDTH); /* mac 32k limitation */
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DEFARRAY(GLfloat, t, MAX_WIDTH);
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DEFARRAY(GLfloat, r, MAX_WIDTH);
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DEFARRAY(GLfloat, q, MAX_WIDTH);
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CHECKARRAY(s, return); /* mac 32k limitation */
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CHECKARRAY(t, return);
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CHECKARRAY(r, return);
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CHECKARRAY(q, return);
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DEFMARRAY(GLfloat, texcoord, MAX_WIDTH, 4);/* mac 32k limitation */
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CHECKARRAY(texcoord, return); /* mac 32k limitation */
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/* XXX not sure how multitexture is supposed to work here */
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MEMCPY(primary_rgba, rgba, 4 * width * sizeof(GLchan));
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for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) {
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if (ctx->Texture.Unit[unit]._ReallyEnabled) {
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GLint i;
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_mesa_pixeltexgen(ctx, width, (const GLchan (*)[4]) rgba,
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s, t, r, q);
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/* this is an ugly work-around. s,t,r has to be
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copied to texcoords, because the functions need
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different input. */
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for (i=0; i<width; i++) {
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texcoord[i][0] = s[i],
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texcoord[i][1] = t[i],
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texcoord[i][2] = r[i];
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}
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texcoord);
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_old_swrast_texture_fragments( ctx, unit, width,
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texcoord, NULL,
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(CONST GLchan (*)[4]) primary_rgba,
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rgba);
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}
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}
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UNDEFARRAY(s); /* mac 32k limitation */
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UNDEFARRAY(t);
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UNDEFARRAY(r);
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UNDEFARRAY(q);
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UNDEFARRAY(texcoord); /* mac 32k limitation */
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}
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if (quickDraw) {
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@@ -1,10 +1,10 @@
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/* $Id: s_pixeltex.c,v 1.3 2001/03/12 00:48:42 gareth Exp $ */
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/* $Id: s_pixeltex.c,v 1.4 2002/01/10 16:54:29 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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* Version: 3.5
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* Version: 4.1
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*
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* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
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* Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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@@ -45,37 +45,37 @@
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*/
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void
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_mesa_pixeltexgen(GLcontext *ctx, GLuint n, const GLchan rgba[][4],
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GLfloat s[], GLfloat t[], GLfloat r[], GLfloat q[])
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GLfloat texcoord[][4])
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{
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if (ctx->Pixel.FragmentRgbSource == GL_CURRENT_RASTER_COLOR) {
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GLuint i;
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for (i = 0; i < n; i++) {
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s[i] = ctx->Current.RasterColor[RCOMP];
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t[i] = ctx->Current.RasterColor[GCOMP];
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r[i] = ctx->Current.RasterColor[BCOMP];
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texcoord[i][0] = ctx->Current.RasterColor[RCOMP];
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texcoord[i][1] = ctx->Current.RasterColor[GCOMP];
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texcoord[i][2] = ctx->Current.RasterColor[BCOMP];
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}
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}
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else {
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GLuint i;
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ASSERT(ctx->Pixel.FragmentRgbSource == GL_PIXEL_GROUP_COLOR_SGIS);
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for (i = 0; i < n; i++) {
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s[i] = CHAN_TO_FLOAT(rgba[i][RCOMP]);
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t[i] = CHAN_TO_FLOAT(rgba[i][GCOMP]);
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r[i] = CHAN_TO_FLOAT(rgba[i][BCOMP]);
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texcoord[i][0] = CHAN_TO_FLOAT(rgba[i][RCOMP]);
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texcoord[i][1] = CHAN_TO_FLOAT(rgba[i][GCOMP]);
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texcoord[i][2] = CHAN_TO_FLOAT(rgba[i][BCOMP]);
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}
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}
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if (ctx->Pixel.FragmentAlphaSource == GL_CURRENT_RASTER_COLOR) {
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GLuint i;
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for (i = 0; i < n; i++) {
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q[i] = ctx->Current.RasterColor[ACOMP];
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texcoord[i][3] = ctx->Current.RasterColor[ACOMP];
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}
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}
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else {
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GLuint i;
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ASSERT(ctx->Pixel.FragmentAlphaSource == GL_PIXEL_GROUP_COLOR_SGIS);
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for (i = 0; i < n; i++) {
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q[i] = CHAN_TO_FLOAT(rgba[i][ACOMP]);
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texcoord[i][3] = CHAN_TO_FLOAT(rgba[i][ACOMP]);
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}
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}
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}
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@@ -1,10 +1,10 @@
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/* $Id: s_pixeltex.h,v 1.3 2001/03/12 00:48:42 gareth Exp $ */
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/* $Id: s_pixeltex.h,v 1.4 2002/01/10 16:54:29 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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* Version: 3.5
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* Version: 4.1
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*
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* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
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* Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
|
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
|
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* copy of this software and associated documentation files (the "Software"),
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@@ -33,7 +33,7 @@
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extern void
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_mesa_pixeltexgen(GLcontext *ctx, GLuint n, const GLchan rgba[][4],
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GLfloat s[], GLfloat t[], GLfloat r[], GLfloat q[]);
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GLfloat texcoord[][4]);
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#endif
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@@ -1,10 +1,10 @@
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/* $Id: s_span.c,v 1.20 2001/12/17 04:54:35 brianp Exp $ */
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/* $Id: s_span.c,v 1.21 2002/01/10 16:54:29 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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* Version: 3.5
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* Version: 4.1
|
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*
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* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
|
||||
* Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
|
||||
*
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* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
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@@ -1796,7 +1796,7 @@ _old_add_colors(GLuint n, GLchan rgba[][4], GLchan specular[][4] )
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void
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_old_write_texture_span( GLcontext *ctx, GLuint n, GLint x, GLint y,
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const GLdepth z[], const GLfloat fog[],
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GLfloat texcoord[][3],
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GLfloat texcoord[][4],
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GLfloat lambda[],
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GLchan rgbaIn[][4], GLchan spec[][4],
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const GLfloat coverage[], GLenum primitive )
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@@ -1945,7 +1945,7 @@ _old_write_texture_span( GLcontext *ctx, GLuint n, GLint x, GLint y,
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void
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_old_write_multitexture_span( GLcontext *ctx, GLuint n, GLint x, GLint y,
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const GLdepth z[], const GLfloat fog[],
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GLfloat texcoord[MAX_TEXTURE_UNITS][MAX_WIDTH][3],
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GLfloat texcoord[MAX_TEXTURE_UNITS][MAX_WIDTH][4],
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GLfloat lambda[][MAX_WIDTH],
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GLchan rgbaIn[MAX_TEXTURE_UNITS][4],
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GLchan spec[MAX_TEXTURE_UNITS][4],
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|
@@ -1,10 +1,10 @@
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/* $Id: s_span.h,v 1.8 2001/12/17 04:54:35 brianp Exp $ */
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/* $Id: s_span.h,v 1.9 2002/01/10 16:54:29 brianp Exp $ */
|
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/*
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* Mesa 3-D graphics library
|
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* Version: 3.5
|
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* Version: 4.1
|
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*
|
||||
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
|
||||
* Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
@@ -69,18 +69,18 @@ _mesa_rasterize_span(GLcontext *ctx, struct sw_span *span);
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extern void
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_old_write_texture_span( GLcontext *ctx, GLuint n, GLint x, GLint y,
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const GLdepth z[], const GLfloat fog[],
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GLfloat texcoord[][3], GLfloat lambda[],
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GLfloat texcoord[][4], GLfloat lambda[],
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GLchan rgba[][4], GLchan spec[][4],
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const GLfloat coverage[], GLenum primitive );
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extern void
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_old_write_multitexture_span( GLcontext *ctx, GLuint n, GLint x, GLint y,
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const GLdepth z[], const GLfloat fog[],
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GLfloat texcoord[MAX_TEXTURE_UNITS][MAX_WIDTH][3],
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GLfloat lambda[MAX_TEXTURE_UNITS][MAX_WIDTH],
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GLchan rgba[][4], GLchan spec[][4],
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const GLfloat coverage[], GLenum primitive );
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const GLdepth z[], const GLfloat fog[],
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GLfloat texcoord[MAX_TEXTURE_UNITS][MAX_WIDTH][4],
|
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GLfloat lambda[MAX_TEXTURE_UNITS][MAX_WIDTH],
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GLchan rgba[][4], GLchan spec[][4],
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const GLfloat coverage[], GLenum primitive );
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extern void
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|
@@ -1,10 +1,10 @@
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/* $Id: s_texture.c,v 1.44 2001/12/17 04:54:35 brianp Exp $ */
|
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/* $Id: s_texture.c,v 1.45 2002/01/10 16:54:29 brianp Exp $ */
|
||||
|
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/*
|
||||
* Mesa 3-D graphics library
|
||||
* Version: 3.5
|
||||
* Version: 4.1
|
||||
*
|
||||
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
|
||||
* Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
@@ -495,7 +495,7 @@ sample_1d_linear_mipmap_linear(GLcontext *ctx,
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static void
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sample_nearest_1d( GLcontext *ctx, GLuint texUnit,
|
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const struct gl_texture_object *tObj, GLuint n,
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GLfloat texcoords[][3], const GLfloat lambda[],
|
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GLfloat texcoords[][4], const GLfloat lambda[],
|
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GLchan rgba[][4] )
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{
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GLuint i;
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@@ -511,7 +511,7 @@ sample_nearest_1d( GLcontext *ctx, GLuint texUnit,
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static void
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sample_linear_1d( GLcontext *ctx, GLuint texUnit,
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const struct gl_texture_object *tObj, GLuint n,
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GLfloat texcoords[][3], const GLfloat lambda[],
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GLfloat texcoords[][4], const GLfloat lambda[],
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GLchan rgba[][4] )
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{
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GLuint i;
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@@ -531,7 +531,7 @@ sample_linear_1d( GLcontext *ctx, GLuint texUnit,
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static void
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sample_lambda_1d( GLcontext *ctx, GLuint texUnit,
|
||||
const struct gl_texture_object *tObj, GLuint n,
|
||||
GLfloat texcoords[][3],
|
||||
GLfloat texcoords[][4],
|
||||
const GLfloat lambda[], GLchan rgba[][4] )
|
||||
{
|
||||
GLfloat MinMagThresh = SWRAST_CONTEXT(ctx)->_MinMagThresh[texUnit];
|
||||
@@ -837,7 +837,7 @@ sample_2d_linear_mipmap_linear(GLcontext *ctx,
|
||||
static void
|
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sample_nearest_2d( GLcontext *ctx, GLuint texUnit,
|
||||
const struct gl_texture_object *tObj, GLuint n,
|
||||
GLfloat texcoords[][3],
|
||||
GLfloat texcoords[][4],
|
||||
const GLfloat lambda[], GLchan rgba[][4] )
|
||||
{
|
||||
GLuint i;
|
||||
@@ -854,7 +854,7 @@ sample_nearest_2d( GLcontext *ctx, GLuint texUnit,
|
||||
static void
|
||||
sample_linear_2d( GLcontext *ctx, GLuint texUnit,
|
||||
const struct gl_texture_object *tObj, GLuint n,
|
||||
GLfloat texcoords[][3],
|
||||
GLfloat texcoords[][4],
|
||||
const GLfloat lambda[], GLchan rgba[][4] )
|
||||
{
|
||||
GLuint i;
|
||||
@@ -877,7 +877,7 @@ sample_linear_2d( GLcontext *ctx, GLuint texUnit,
|
||||
static void
|
||||
opt_sample_rgb_2d( GLcontext *ctx, GLuint texUnit,
|
||||
const struct gl_texture_object *tObj,
|
||||
GLuint n, GLfloat texcoords[][3],
|
||||
GLuint n, GLfloat texcoords[][4],
|
||||
const GLfloat lambda[],
|
||||
GLchan rgba[][4] )
|
||||
{
|
||||
@@ -916,7 +916,7 @@ opt_sample_rgb_2d( GLcontext *ctx, GLuint texUnit,
|
||||
static void
|
||||
opt_sample_rgba_2d( GLcontext *ctx, GLuint texUnit,
|
||||
const struct gl_texture_object *tObj,
|
||||
GLuint n, GLfloat texcoords[][3],
|
||||
GLuint n, GLfloat texcoords[][4],
|
||||
const GLfloat lambda[],
|
||||
GLchan rgba[][4] )
|
||||
{
|
||||
@@ -972,7 +972,7 @@ span_is_monotonous (GLuint n, const GLfloat lambda[])
|
||||
static void
|
||||
sample_lambda_2d( GLcontext *ctx, GLuint texUnit,
|
||||
const struct gl_texture_object *tObj,
|
||||
GLuint n, GLfloat texcoords[][3],
|
||||
GLuint n, GLfloat texcoords[][4],
|
||||
const GLfloat lambda[],
|
||||
GLchan rgba[][4] )
|
||||
{
|
||||
@@ -1386,7 +1386,7 @@ sample_3d_linear_mipmap_linear(GLcontext *ctx,
|
||||
static void
|
||||
sample_nearest_3d(GLcontext *ctx, GLuint texUnit,
|
||||
const struct gl_texture_object *tObj, GLuint n,
|
||||
GLfloat texcoords[][3], const GLfloat lambda[],
|
||||
GLfloat texcoords[][4], const GLfloat lambda[],
|
||||
GLchan rgba[][4])
|
||||
{
|
||||
GLuint i;
|
||||
@@ -1402,7 +1402,7 @@ sample_nearest_3d(GLcontext *ctx, GLuint texUnit,
|
||||
static void
|
||||
sample_linear_3d( GLcontext *ctx, GLuint texUnit,
|
||||
const struct gl_texture_object *tObj, GLuint n,
|
||||
GLfloat texcoords[][3],
|
||||
GLfloat texcoords[][4],
|
||||
const GLfloat lambda[], GLchan rgba[][4] )
|
||||
{
|
||||
GLuint i;
|
||||
@@ -1421,7 +1421,7 @@ sample_linear_3d( GLcontext *ctx, GLuint texUnit,
|
||||
static void
|
||||
sample_lambda_3d( GLcontext *ctx, GLuint texUnit,
|
||||
const struct gl_texture_object *tObj, GLuint n,
|
||||
GLfloat texcoords[][3], const GLfloat lambda[],
|
||||
GLfloat texcoords[][4], const GLfloat lambda[],
|
||||
GLchan rgba[][4] )
|
||||
{
|
||||
GLuint i;
|
||||
@@ -1560,7 +1560,7 @@ choose_cube_face(const struct gl_texture_object *texObj,
|
||||
static void
|
||||
sample_nearest_cube(GLcontext *ctx, GLuint texUnit,
|
||||
const struct gl_texture_object *tObj, GLuint n,
|
||||
GLfloat texcoords[][3], const GLfloat lambda[],
|
||||
GLfloat texcoords[][4], const GLfloat lambda[],
|
||||
GLchan rgba[][4])
|
||||
{
|
||||
GLuint i;
|
||||
@@ -1578,7 +1578,7 @@ sample_nearest_cube(GLcontext *ctx, GLuint texUnit,
|
||||
static void
|
||||
sample_linear_cube(GLcontext *ctx, GLuint texUnit,
|
||||
const struct gl_texture_object *tObj, GLuint n,
|
||||
GLfloat texcoords[][3],
|
||||
GLfloat texcoords[][4],
|
||||
const GLfloat lambda[], GLchan rgba[][4])
|
||||
{
|
||||
GLuint i;
|
||||
@@ -1690,7 +1690,7 @@ sample_cube_linear_mipmap_linear(GLcontext *ctx,
|
||||
static void
|
||||
sample_lambda_cube( GLcontext *ctx, GLuint texUnit,
|
||||
const struct gl_texture_object *tObj, GLuint n,
|
||||
GLfloat texcoords[][3], const GLfloat lambda[],
|
||||
GLfloat texcoords[][4], const GLfloat lambda[],
|
||||
GLchan rgba[][4])
|
||||
{
|
||||
GLfloat MinMagThresh = SWRAST_CONTEXT(ctx)->_MinMagThresh[texUnit];
|
||||
@@ -1767,7 +1767,7 @@ sample_lambda_cube( GLcontext *ctx, GLuint texUnit,
|
||||
static void
|
||||
null_sample_func( GLcontext *ctx, GLuint texUnit,
|
||||
const struct gl_texture_object *tObj, GLuint n,
|
||||
GLfloat texcoords[][3], const GLfloat lambda[],
|
||||
GLfloat texcoords[][4], const GLfloat lambda[],
|
||||
GLchan rgba[][4])
|
||||
{
|
||||
}
|
||||
@@ -2689,7 +2689,7 @@ apply_texture( const GLcontext *ctx,
|
||||
static void
|
||||
sample_depth_texture(const GLcontext *ctx,
|
||||
const struct gl_texture_unit *texUnit,
|
||||
GLuint n, GLfloat texcoords[][3],
|
||||
GLuint n, GLfloat texcoords[][4],
|
||||
GLchan texel[][4])
|
||||
{
|
||||
const struct gl_texture_object *texObj = texUnit->_Current;
|
||||
@@ -2911,7 +2911,7 @@ sample_depth_texture(const GLcontext *ctx,
|
||||
static void
|
||||
sample_depth_texture2(const GLcontext *ctx,
|
||||
const struct gl_texture_unit *texUnit,
|
||||
GLuint n, GLfloat texcoords[][3],
|
||||
GLuint n, GLfloat texcoords[][4],
|
||||
GLchan texel[][4])
|
||||
{
|
||||
const struct gl_texture_object *texObj = texUnit->_Current;
|
||||
@@ -3004,7 +3004,7 @@ sample_depth_texture2(const GLcontext *ctx,
|
||||
*/
|
||||
void
|
||||
_old_swrast_texture_fragments( GLcontext *ctx, GLuint texUnit, GLuint n,
|
||||
GLfloat texcoords[][3], GLfloat lambda[],
|
||||
GLfloat texcoords[][4], GLfloat lambda[],
|
||||
CONST GLchan primary_rgba[][4],
|
||||
GLchan rgba[][4] )
|
||||
{
|
||||
|
@@ -1,10 +1,10 @@
|
||||
/* $Id: s_texture.h,v 1.7 2001/12/17 04:54:35 brianp Exp $ */
|
||||
/* $Id: s_texture.h,v 1.8 2002/01/10 16:54:29 brianp Exp $ */
|
||||
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
* Version: 3.5
|
||||
* Version: 4.1
|
||||
*
|
||||
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
|
||||
* Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
@@ -46,7 +46,7 @@ _swrast_texture_fragments( GLcontext *ctx, GLuint texSet,
|
||||
|
||||
extern void
|
||||
_old_swrast_texture_fragments( GLcontext *ctx, GLuint texSet, GLuint n,
|
||||
GLfloat texcoords[][3], GLfloat lambda[],
|
||||
GLfloat texcoords[][4], GLfloat lambda[],
|
||||
CONST GLchan primary_rgba[][4], GLchan rgba[][4] );
|
||||
|
||||
|
||||
|
@@ -1,10 +1,10 @@
|
||||
/* $Id: swrast.h,v 1.13 2001/12/17 04:54:35 brianp Exp $ */
|
||||
/* $Id: swrast.h,v 1.14 2002/01/10 16:54:29 brianp Exp $ */
|
||||
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
* Version: 3.5
|
||||
* Version: 4.1
|
||||
*
|
||||
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
|
||||
* Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
@@ -144,7 +144,7 @@ struct sw_span {
|
||||
} color;
|
||||
GLchan specular[MAX_WIDTH][4];
|
||||
GLint itexcoords[MAX_WIDTH][2]; /* s, t */
|
||||
GLfloat texcoords[MAX_TEXTURE_UNITS][MAX_WIDTH][3]; /* s, t, r */
|
||||
GLfloat texcoords[MAX_TEXTURE_UNITS][MAX_WIDTH][4]; /* s, t, r */
|
||||
GLfloat lambda[MAX_TEXTURE_UNITS][MAX_WIDTH];
|
||||
GLfloat coverage[MAX_WIDTH];
|
||||
GLubyte mask[MAX_WIDTH];
|
||||
|
Reference in New Issue
Block a user