zink: pass shader stage as param for gfx module update

less register pressure

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18135>
This commit is contained in:
Mike Blumenkrantz
2022-08-09 07:18:17 -04:00
committed by Marge Bot
parent 145137df89
commit 98fdcd9f9b

View File

@@ -118,12 +118,12 @@ gather_shader_module_info(struct zink_context *ctx, struct zink_screen *screen,
ALWAYS_INLINE static struct zink_shader_module *
create_shader_module_for_stage(struct zink_context *ctx, struct zink_screen *screen,
struct zink_shader *zs, struct zink_gfx_program *prog,
gl_shader_stage stage,
struct zink_gfx_pipeline_state *state,
unsigned inline_size, unsigned nonseamless_size,
bool has_inline, //is inlining enabled?
bool has_nonseamless) //is nonseamless ext present?
{
gl_shader_stage stage = zs->nir->info.stage;
VkShaderModule mod;
struct zink_shader_module *zm;
struct zink_shader_key *key = &state->shader_keys.key[stage];
@@ -174,12 +174,12 @@ create_shader_module_for_stage(struct zink_context *ctx, struct zink_screen *scr
ALWAYS_INLINE static struct zink_shader_module *
get_shader_module_for_stage(struct zink_context *ctx, struct zink_screen *screen,
struct zink_shader *zs, struct zink_gfx_program *prog,
gl_shader_stage stage,
struct zink_gfx_pipeline_state *state,
unsigned inline_size, unsigned nonseamless_size,
bool has_inline, //is inlining enabled?
bool has_nonseamless) //is nonseamless ext present?
{
gl_shader_stage stage = zs->nir->info.stage;
struct zink_shader_key *key = &state->shader_keys.key[stage];
/* non-generated tcs won't use the shader key */
const bool is_nongenerated_tcs = stage == MESA_SHADER_TESS_CTRL && !zs->is_generated;
@@ -245,10 +245,10 @@ update_gfx_shader_modules(struct zink_context *ctx,
unsigned inline_size = 0, nonseamless_size = 0;
gather_shader_module_info(ctx, screen, prog->shaders[i], prog, state, has_inline, has_nonseamless, &inline_size, &nonseamless_size);
struct zink_shader_module *zm = get_shader_module_for_stage(ctx, screen, prog->shaders[i], prog, state,
struct zink_shader_module *zm = get_shader_module_for_stage(ctx, screen, prog->shaders[i], prog, i, state,
inline_size, nonseamless_size, has_inline, has_nonseamless);
if (!zm)
zm = create_shader_module_for_stage(ctx, screen, prog->shaders[i], prog, state,
zm = create_shader_module_for_stage(ctx, screen, prog->shaders[i], prog, i, state,
inline_size, nonseamless_size, has_inline, has_nonseamless);
state->modules[i] = zm->shader;
if (prog->modules[i] == zm)
@@ -286,7 +286,7 @@ generate_gfx_program_modules(struct zink_context *ctx, struct zink_screen *scree
gather_shader_module_info(ctx, screen, prog->shaders[i], prog, state,
screen->driconf.inline_uniforms, screen->info.have_EXT_non_seamless_cube_map,
&inline_size, &nonseamless_size);
struct zink_shader_module *zm = create_shader_module_for_stage(ctx, screen, prog->shaders[i], prog, state,
struct zink_shader_module *zm = create_shader_module_for_stage(ctx, screen, prog->shaders[i], prog, i, state,
inline_size, nonseamless_size,
screen->driconf.inline_uniforms, screen->info.have_EXT_non_seamless_cube_map);
state->modules[i] = zm->shader;