nvc0: Add support for ARB_post_depth_coverage

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
This commit is contained in:
Lyude
2017-05-24 15:42:41 -04:00
committed by Ilia Mirkin
parent 4dafc4c99a
commit 98fc0243ef
9 changed files with 16 additions and 1 deletions

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@@ -44,6 +44,7 @@ Note: some of the new features are only available with certain drivers.
</p>
<ul>
<li>GL_ARB_post_depth_coverage on nvc0 (GM200+)</li>
<li>GL_ARB_shader_viewport_layer_array on nvc0 (GM200+)</li>
<li>GL_AMD_vertex_shader_layer on nvc0 (GM200+)</li>
<li>GL_AMD_vertex_shader_viewport_index on nvc0 (GM200+)</li>

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@@ -137,6 +137,7 @@ struct nv50_ir_prog_info
unsigned numColourResults;
bool writesDepth;
bool earlyFragTests;
bool postDepthCoverage;
bool separateFragData;
bool usesDiscard;
bool persampleInvocation;

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@@ -1277,6 +1277,9 @@ void Source::scanProperty(const struct tgsi_full_property *prop)
case TGSI_PROPERTY_FS_EARLY_DEPTH_STENCIL:
info->prop.fp.earlyFragTests = prop->u[0].Data;
break;
case TGSI_PROPERTY_FS_POST_DEPTH_COVERAGE:
info->prop.fp.postDepthCoverage = prop->u[0].Data;
break;
case TGSI_PROPERTY_MUL_ZERO_WINS:
info->io.mul_zero_wins = prop->u[0].Data;
break;

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@@ -631,6 +631,8 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#define NVC0_3D_UNK0F00__ESIZE 0x00000004
#define NVC0_3D_UNK0F00__LEN 0x00000004
#define NVC0_3D_POST_DEPTH_COVERAGE 0x00000f1c
#define NVE4_3D_UNK0F20(i0) (0x00000f20 + 0x4*(i0))
#define NVE4_3D_UNK0F20__ESIZE 0x00000004
#define NVE4_3D_UNK0F20__LEN 0x00000005

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@@ -487,6 +487,7 @@ nvc0_fp_gen_header(struct nvc0_program *fp, struct nv50_ir_prog_info *info)
fp->fp.early_z = info->prop.fp.earlyFragTests;
fp->fp.sample_mask_in = info->prop.fp.usesSampleMaskIn;
fp->fp.reads_framebuffer = info->prop.fp.readsFramebuffer;
fp->fp.post_depth_coverage = info->prop.fp.postDepthCoverage;
/* Mark position xy and layer as read */
if (fp->fp.reads_framebuffer)

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@@ -50,6 +50,7 @@ struct nvc0_program {
bool force_persample_interp;
bool flatshade;
bool reads_framebuffer;
bool post_depth_coverage;
} fp;
struct {
uint32_t tess_mode; /* ~0 if defined by the other stage */

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@@ -267,6 +267,7 @@ nvc0_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
case PIPE_CAP_POST_DEPTH_COVERAGE:
return class_3d >= GM200_3D_CLASS;
case PIPE_CAP_TGSI_BALLOT:
return class_3d >= NVE4_3D_CLASS;
@@ -299,7 +300,6 @@ nvc0_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
case PIPE_CAP_INT64_DIVMOD:
case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
case PIPE_CAP_POST_DEPTH_COVERAGE:
return 0;
case PIPE_CAP_VENDOR_ID:

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@@ -55,6 +55,7 @@ struct nvc0_graph_state {
uint32_t uniform_buffer_bound[6];
struct nvc0_transform_feedback_state *tfb;
bool seamless_cube_map;
bool post_depth_coverage;
};
struct nvc0_screen {

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@@ -146,6 +146,11 @@ nvc0_fragprog_validate(struct nvc0_context *nvc0)
nvc0->state.early_z_forced = fp->fp.early_z;
IMMED_NVC0(push, NVC0_3D(FORCE_EARLY_FRAGMENT_TESTS), fp->fp.early_z);
}
if (fp->fp.post_depth_coverage != nvc0->state.post_depth_coverage) {
nvc0->state.post_depth_coverage = fp->fp.post_depth_coverage;
IMMED_NVC0(push, NVC0_3D(POST_DEPTH_COVERAGE),
fp->fp.post_depth_coverage);
}
BEGIN_NVC0(push, NVC0_3D(SP_SELECT(5)), 2);
PUSH_DATA (push, 0x51);