glsl: remove duplicate embedded struct validation
Commitc98deb18d5
in 2010 disallowed embedded struct definitions in ES. Then in 2013d9bb8b7b56
disallowed it for everything but GLSL 1.10. Commitc98deb18d5
seemed the cleanest way to do the check so its been extended to cover GL and the other version has been removed. Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
This commit is contained in:
@@ -6267,13 +6267,24 @@ ast_process_struct_or_iface_block_members(exec_list *instructions,
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decl_list->type->specifier->hir(instructions, state);
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/* Section 10.9 of the GLSL ES 1.00 specification states that
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* embedded structure definitions have been removed from the language.
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/* Section 4.1.8 (Structures) of the GLSL 1.10 spec says:
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*
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* "Anonymous structures are not supported; so embedded structures
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* must have a declarator. A name given to an embedded struct is
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* scoped at the same level as the struct it is embedded in."
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*
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* The same section of the GLSL 1.20 spec says:
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*
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* "Anonymous structures are not supported. Embedded structures are
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* not supported."
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*
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* The GLSL ES 1.00 and 3.00 specs have similar langauge. So, we allow
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* embedded structures in 1.10 only.
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*/
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if (state->es_shader && decl_list->type->specifier->structure != NULL) {
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_mesa_glsl_error(&loc, state, "embedded structure definitions are "
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"not allowed in GLSL ES 1.00");
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}
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if (state->language_version != 110 &&
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decl_list->type->specifier->structure != NULL)
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_mesa_glsl_error(&loc, state,
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"embedded structure declarations are not allowed");
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const glsl_type *decl_type =
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decl_list->type->glsl_type(& type_name, state);
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@@ -6514,33 +6525,6 @@ ast_struct_specifier::hir(exec_list *instructions,
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{
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YYLTYPE loc = this->get_location();
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/* Section 4.1.8 (Structures) of the GLSL 1.10 spec says:
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*
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* "Anonymous structures are not supported; so embedded structures must
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* have a declarator. A name given to an embedded struct is scoped at
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* the same level as the struct it is embedded in."
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*
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* The same section of the GLSL 1.20 spec says:
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*
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* "Anonymous structures are not supported. Embedded structures are not
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* supported.
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*
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* struct S { float f; };
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* struct T {
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* S; // Error: anonymous structures disallowed
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* struct { ... }; // Error: embedded structures disallowed
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* S s; // Okay: nested structures with name are allowed
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* };"
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*
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* The GLSL ES 1.00 and 3.00 specs have similar langauge and examples. So,
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* we allow embedded structures in 1.10 only.
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*/
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if (state->language_version != 110 && state->struct_specifier_depth != 0)
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_mesa_glsl_error(&loc, state,
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"embedded structure declarations are not allowed");
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state->struct_specifier_depth++;
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unsigned expl_location = 0;
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if (layout && layout->flags.q.explicit_location) {
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if (!process_qualifier_constant(state, &loc, "location",
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@@ -6583,8 +6567,6 @@ ast_struct_specifier::hir(exec_list *instructions,
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}
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}
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state->struct_specifier_depth--;
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/* Structure type definitions do not have r-values.
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*/
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return NULL;
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@@ -6704,11 +6686,6 @@ ast_interface_block::hir(exec_list *instructions,
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exec_list declared_variables;
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glsl_struct_field *fields;
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/* Treat an interface block as one level of nesting, so that embedded struct
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* specifiers will be disallowed.
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*/
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state->struct_specifier_depth++;
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/* For blocks that accept memory qualifiers (i.e. shader storage), verify
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* that we don't have incompatible qualifiers
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*/
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@@ -6751,8 +6728,6 @@ ast_interface_block::hir(exec_list *instructions,
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qual_stream,
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expl_location);
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state->struct_specifier_depth--;
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if (!redeclaring_per_vertex) {
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validate_identifier(this->block_name, loc, state);
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@@ -69,8 +69,6 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
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this->error = false;
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this->loop_nesting_ast = NULL;
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this->struct_specifier_depth = 0;
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this->uses_builtin_functions = false;
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/* Set default language version and extensions */
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@@ -289,13 +289,6 @@ struct _mesa_glsl_parse_state {
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unsigned forced_language_version;
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gl_shader_stage stage;
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/**
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* Number of nested struct_specifier levels
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*
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* Outside a struct_specifier, this is zero.
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*/
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unsigned struct_specifier_depth;
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/**
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* Default uniform layout qualifiers tracked during parsing.
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* Currently affects uniform blocks and uniform buffer variables in
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