radv: adjust the number of output components per stream
Same as the previous patch, except that is only the number of components. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Dave Airlie <airlied@redhat.com>
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@@ -3018,12 +3018,11 @@ radv_pipeline_generate_geometry_shader(struct radeon_cmdbuf *cs,
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radeon_set_context_reg(cs, R_028B38_VGT_GS_MAX_VERT_OUT, gs->info.gs.vertices_out);
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uint32_t gs_vert_itemsize = gs->info.gs.gsvs_vertex_size;
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radeon_set_context_reg_seq(cs, R_028B5C_VGT_GS_VERT_ITEMSIZE, 4);
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radeon_emit(cs, gs_vert_itemsize >> 2);
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radeon_emit(cs, 0);
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radeon_emit(cs, 0);
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radeon_emit(cs, 0);
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radeon_emit(cs, num_components[0]);
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radeon_emit(cs, (max_stream >= 1) ? num_components[1] : 0);
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radeon_emit(cs, (max_stream >= 2) ? num_components[2] : 0);
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radeon_emit(cs, (max_stream >= 3) ? num_components[3] : 0);
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uint32_t gs_num_invocations = gs->info.gs.invocations;
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radeon_set_context_reg(cs, R_028B90_VGT_GS_INSTANCE_CNT,
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