radv: adjust the number of output components per stream

Same as the previous patch, except that is only the number of
components.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Samuel Pitoiset
2018-09-11 11:25:14 +02:00
parent 4649471a9e
commit 98c09c3fcd

View File

@@ -3018,12 +3018,11 @@ radv_pipeline_generate_geometry_shader(struct radeon_cmdbuf *cs,
radeon_set_context_reg(cs, R_028B38_VGT_GS_MAX_VERT_OUT, gs->info.gs.vertices_out);
uint32_t gs_vert_itemsize = gs->info.gs.gsvs_vertex_size;
radeon_set_context_reg_seq(cs, R_028B5C_VGT_GS_VERT_ITEMSIZE, 4);
radeon_emit(cs, gs_vert_itemsize >> 2);
radeon_emit(cs, 0);
radeon_emit(cs, 0);
radeon_emit(cs, 0);
radeon_emit(cs, num_components[0]);
radeon_emit(cs, (max_stream >= 1) ? num_components[1] : 0);
radeon_emit(cs, (max_stream >= 2) ? num_components[2] : 0);
radeon_emit(cs, (max_stream >= 3) ? num_components[3] : 0);
uint32_t gs_num_invocations = gs->info.gs.invocations;
radeon_set_context_reg(cs, R_028B90_VGT_GS_INSTANCE_CNT,