nir: Fix a misspelling

Fixes: cb95065dd1 "nir: Add lowering from regular ALU conversions..."
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6975>
This commit is contained in:
Jason Ekstrand
2020-10-01 18:39:12 -05:00
parent 038fcbcaed
commit 98bb74b67d
2 changed files with 2 additions and 2 deletions

View File

@@ -4388,7 +4388,7 @@ bool nir_opt_simplify_convert_alu_types(nir_shader *shader);
bool nir_lower_convert_alu_types(nir_shader *shader,
bool (*should_lower)(nir_intrinsic_instr *));
bool nir_lower_constant_convert_alu_types(nir_shader *shader);
bool nir_lower_alu_covnersion_to_intrinsic(nir_shader *shader);
bool nir_lower_alu_conversion_to_intrinsic(nir_shader *shader);
bool nir_lower_int_to_float(nir_shader *shader);
bool nir_lower_load_const_to_scalar(nir_shader *shader);
bool nir_lower_read_invocation_to_scalar(nir_shader *shader);

View File

@@ -199,7 +199,7 @@ lower_alu_conversion(nir_builder *b, nir_instr *instr, UNUSED void *_data)
}
bool
nir_lower_alu_covnersion_to_intrinsic(nir_shader *shader)
nir_lower_alu_conversion_to_intrinsic(nir_shader *shader)
{
return nir_shader_lower_instructions(shader, is_alu_conversion,
lower_alu_conversion, NULL);