docs: behaviour -> behavior
Most of our documentation is US English, so let's stick to that. Reviewed-by: Eric Engestrom <eric@engestrom.ch> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6864>
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@@ -39,7 +39,7 @@ Core Mesa environment variables
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if set, disables Intel SSE optimizations
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if set, disables Intel SSE optimizations
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``MESA_NO_ERROR``
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``MESA_NO_ERROR``
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if set to 1, error checking is disabled as per ``KHR_no_error``. This
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if set to 1, error checking is disabled as per ``KHR_no_error``. This
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will result in undefined behaviour for invalid use of the api, but
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will result in undefined behavior for invalid use of the api, but
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can reduce CPU use for apps that are known to be error free.
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can reduce CPU use for apps that are known to be error free.
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``MESA_DEBUG``
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``MESA_DEBUG``
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if set, error messages are printed to stderr. For example, if the
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if set, error messages are printed to stderr. For example, if the
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@@ -48,7 +48,7 @@ Core Mesa environment variables
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will be printed to stderr. For release builds, ``MESA_DEBUG``
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will be printed to stderr. For release builds, ``MESA_DEBUG``
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defaults to off (no debug output). ``MESA_DEBUG`` accepts the
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defaults to off (no debug output). ``MESA_DEBUG`` accepts the
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following comma-separated list of named flags, which adds extra
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following comma-separated list of named flags, which adds extra
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behaviour to just set ``MESA_DEBUG=1``:
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behavior to just set ``MESA_DEBUG=1``:
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``silent``
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``silent``
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turn off debug messages. Only useful for debug builds.
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turn off debug messages. Only useful for debug builds.
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@@ -185,7 +185,7 @@ NIR passes environment variables
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--------------------------------
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--------------------------------
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The following are only applicable for drivers that uses NIR, as they
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The following are only applicable for drivers that uses NIR, as they
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modify the behaviour for the common NIR_PASS and NIR_PASS_V macros, that
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modify the behavior for the common NIR_PASS and NIR_PASS_V macros, that
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wrap calls to NIR lowering/optimizations.
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wrap calls to NIR lowering/optimizations.
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``NIR_PRINT``
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``NIR_PRINT``
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@@ -605,10 +605,10 @@ is forever considered to be signaled.
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Once a re-usable ``pipe_fence_handle`` becomes signaled, it can be reset
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Once a re-usable ``pipe_fence_handle`` becomes signaled, it can be reset
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back into an unsignaled state. The ``pipe_fence_handle`` will be reset to
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back into an unsignaled state. The ``pipe_fence_handle`` will be reset to
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the unsignaled state by performing a wait operation on said object, i.e.
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the unsignaled state by performing a wait operation on said object, i.e.
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``fence_server_sync``. As a corollary to this behaviour, a re-usable
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``fence_server_sync``. As a corollary to this behavior, a re-usable
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``pipe_fence_handle`` can only have one waiter.
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``pipe_fence_handle`` can only have one waiter.
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This behaviour is useful in producer <-> consumer chains. It helps avoid
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This behavior is useful in producer <-> consumer chains. It helps avoid
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unnecessarily sharing a new ``pipe_fence_handle`` each time a new frame is
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unnecessarily sharing a new ``pipe_fence_handle`` each time a new frame is
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ready. Instead, the fences are exchanged once ahead of time, and access is synchronized
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ready. Instead, the fences are exchanged once ahead of time, and access is synchronized
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through GPU signaling instead of direct producer <-> consumer communication.
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through GPU signaling instead of direct producer <-> consumer communication.
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@@ -129,8 +129,8 @@ offset_units
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Specifies the polygon offset bias
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Specifies the polygon offset bias
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offset_units_unscaled
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offset_units_unscaled
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Specifies the unit of the polygon offset bias. If false, use the
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Specifies the unit of the polygon offset bias. If false, use the
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GL/D3D1X behaviour. If true, offset_units is a floating point offset
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GL/D3D1X behavior. If true, offset_units is a floating point offset
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which isn't scaled (D3D9). Note that GL/D3D1X behaviour has different
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which isn't scaled (D3D9). Note that GL/D3D1X behavior has different
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formula whether the depth buffer is unorm or float, which is not
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formula whether the depth buffer is unorm or float, which is not
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the case for D3D9.
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the case for D3D9.
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offset_scale
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offset_scale
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@@ -235,7 +235,7 @@ point_smooth
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points into circles or ovals.
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points into circles or ovals.
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point_size_per_vertex
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point_size_per_vertex
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Whether the vertex shader is expected to have a point size output.
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Whether the vertex shader is expected to have a point size output.
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Undefined behaviour is permitted if there is disagreement between
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Undefined behavior is permitted if there is disagreement between
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this flag and the actual bound shader.
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this flag and the actual bound shader.
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point_size
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point_size
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The size of points, if not specified per-vertex.
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The size of points, if not specified per-vertex.
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@@ -30,7 +30,7 @@ The wrap modes are:
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scaling to the texture size. This corresponds to the legacy OpenGL GL_CLAMP
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scaling to the texture size. This corresponds to the legacy OpenGL GL_CLAMP
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texture wrap mode. Historically, this mode hasn't acted consistantly across
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texture wrap mode. Historically, this mode hasn't acted consistantly across
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all graphics hardware. It sometimes acts like CLAMP_TO_EDGE or
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all graphics hardware. It sometimes acts like CLAMP_TO_EDGE or
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CLAMP_TO_BORDER. The behaviour may also vary depending on linear vs.
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CLAMP_TO_BORDER. The behavior may also vary depending on linear vs.
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nearest sampling mode.
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nearest sampling mode.
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* ``PIPE_TEX_WRAP_MIRROR_REPEAT``: If the integer part of the coordinate
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* ``PIPE_TEX_WRAP_MIRROR_REPEAT``: If the integer part of the coordinate
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is odd, the coord becomes (1 - coord). Then, normal texture REPEAT is
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is odd, the coord becomes (1 - coord). Then, normal texture REPEAT is
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