vbo: remove a redundant call to _ae_invalidate_state
It's called in vbo_exec_invalidate_state too.
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@@ -209,7 +209,6 @@ GLboolean _vbo_CreateContext( struct gl_context *ctx )
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void _vbo_InvalidateState( struct gl_context *ctx, GLuint new_state )
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{
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_ae_invalidate_state(ctx, new_state);
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vbo_exec_invalidate_state(ctx, new_state);
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}
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