vbo: remove a redundant call to _ae_invalidate_state

It's called in vbo_exec_invalidate_state too.
This commit is contained in:
Marek Olšák
2010-12-26 01:31:42 +01:00
parent 009cecf246
commit 984d64881f

View File

@@ -209,7 +209,6 @@ GLboolean _vbo_CreateContext( struct gl_context *ctx )
void _vbo_InvalidateState( struct gl_context *ctx, GLuint new_state )
{
_ae_invalidate_state(ctx, new_state);
vbo_exec_invalidate_state(ctx, new_state);
}