radeonsi: save the enable_nir option in the shader cache correctly
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com> Acked-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
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@@ -849,8 +849,12 @@ static void si_disk_cache_create(struct si_screen *sscreen)
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DBG(SI_SCHED) | \
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DBG(GISEL) | \
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DBG(UNSAFE_MATH))
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uint64_t shader_debug_flags = sscreen->debug_flags &
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ALL_FLAGS;
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uint64_t shader_debug_flags = sscreen->debug_flags & ALL_FLAGS;
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if (sscreen->options.enable_nir) {
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STATIC_ASSERT((ALL_FLAGS & (1u << 31)) == 0);
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shader_debug_flags |= 1u << 31;
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}
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/* Add the high bits of 32-bit addresses, which affects
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* how 32-bit addresses are expanded to 64 bits.
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@@ -859,9 +863,6 @@ static void si_disk_cache_create(struct si_screen *sscreen)
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assert((int16_t)sscreen->info.address32_hi == (int32_t)sscreen->info.address32_hi);
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shader_debug_flags |= (uint64_t)(sscreen->info.address32_hi & 0xffff) << 32;
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if (sscreen->options.enable_nir)
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shader_debug_flags |= 1ull << 48;
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sscreen->disk_shader_cache =
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disk_cache_create(sscreen->info.name,
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cache_id,
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