glsl: Delete dont_lower_swz path of lower_quadop_vector.

This was last used with Mesa classic, in _mesa_ir_link_shader().

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15623>
This commit is contained in:
Emma Anholt
2022-03-28 16:04:57 -07:00
committed by Marge Bot
parent 761eb7e539
commit 97f17d4b38
4 changed files with 6 additions and 80 deletions

View File

@@ -133,7 +133,7 @@ bool lower_instructions(exec_list *instructions, unsigned what_to_lower);
bool lower_variable_index_to_cond_assign(gl_shader_stage stage,
exec_list *instructions, bool lower_input, bool lower_output,
bool lower_temp, bool lower_uniform);
bool lower_quadop_vector(exec_list *instructions, bool dont_lower_swz);
bool lower_quadop_vector(exec_list *instructions);
bool lower_const_arrays_to_uniforms(exec_list *instructions, unsigned stage, unsigned max_uniform_components);
bool lower_clip_cull_distance(struct gl_shader_program *prog,
gl_linked_shader *shader);