glsl2: Allow a fragment shader to not write a color.
I can't find any text justifying this check, and it caused a reasonable-looking shader in glsl-bug-22603 (which writes only gl_FragDepth) to fail.
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@@ -232,12 +232,6 @@ validate_fragment_shader_executable(struct gl_shader_program *prog,
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frag_color.run(shader->ir);
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frag_data.run(shader->ir);
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if (!frag_color.variable_found() && !frag_data.variable_found()) {
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linker_error_printf(prog, "fragment shader does not write to "
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"`gl_FragColor' or `gl_FragData'\n");
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return false;
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}
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if (frag_color.variable_found() && frag_data.variable_found()) {
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linker_error_printf(prog, "fragment shader writes to both "
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"`gl_FragColor' and `gl_FragData'\n");
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