Revert "d3d12: Only destroy the winsys during screen destruction, not reset"

This reverts commit 325fb6e26b.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/10371
Fixes: 325fb6e26b ("d3d12: Only destroy the winsys during screen destruction, not reset")
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26872>
This commit is contained in:
Sil Vilerino
2024-01-03 09:22:52 -05:00
committed by Marge Bot
parent d6f0f46ae4
commit 97cc7ea5a5

View File

@@ -766,15 +766,15 @@ d3d12_deinit_screen(struct d3d12_screen *screen)
screen->dev->Release();
screen->dev = nullptr;
}
if (screen->winsys) {
screen->winsys->destroy(screen->winsys);
screen->winsys = nullptr;
}
}
void
d3d12_destroy_screen(struct d3d12_screen *screen)
{
if (screen->winsys) {
screen->winsys->destroy(screen->winsys);
screen->winsys = nullptr;
}
slab_destroy_parent(&screen->transfer_pool);
mtx_destroy(&screen->submit_mutex);
mtx_destroy(&screen->descriptor_pool_mutex);