radv: reduce the number of parameters export by the GS copy shader
By using the geometry shader output usage mask. This improves all Vulkan demos that use a geometry shader (ie. geometryshader, deferredshadows, viewportarray). Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
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@@ -2493,10 +2493,9 @@ handle_vs_outputs_post(struct radv_shader_context *ctx,
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output_usage_mask =
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ctx->shader_info->info.tes.output_usage_mask[i];
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} else {
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/* Enable all channels for the GS copy shader because
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* we don't know the output usage mask currently.
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*/
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output_usage_mask = 0xf;
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assert(ctx->is_gs_copy_shader);
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output_usage_mask =
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ctx->shader_info->info.gs.output_usage_mask[i];
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}
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radv_export_param(ctx, param_count, values, output_usage_mask);
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