mesa: Single precision constants.
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@@ -112,7 +112,7 @@ st_read_stencil_pixels(GLcontext *ctx, GLint x, GLint y,
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case PIPE_FORMAT_S8Z24_UNORM:
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if (format == GL_DEPTH_STENCIL) {
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const uint *src = (uint *) (stmap + srcY * pt->stride);
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const GLfloat scale = 1.0 / (0xffffff);
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const GLfloat scale = 1.0f / (0xffffff);
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GLint k;
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for (k = 0; k < width; k++) {
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sValues[k] = src[k] >> 24;
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@@ -130,7 +130,7 @@ st_read_stencil_pixels(GLcontext *ctx, GLint x, GLint y,
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case PIPE_FORMAT_Z24S8_UNORM:
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if (format == GL_DEPTH_STENCIL) {
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const uint *src = (uint *) (stmap + srcY * pt->stride);
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const GLfloat scale = 1.0 / (0xffffff);
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const GLfloat scale = 1.0f / (0xffffff);
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GLint k;
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for (k = 0; k < width; k++) {
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sValues[k] = src[k] & 0xff;
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