radv: allow RADV_PERFTEST=shader_object on GFX10/GFX10.3

VK_EXT_shader_object is now supported on all GPUs! It's still not
enabled by default because it needs more testing and more fixing (Renoir
still hangs for some reasons and Zink/RADV on Polaris10 still has
flakes).

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27880>
This commit is contained in:
Samuel Pitoiset
2024-02-29 14:25:18 +01:00
committed by Marge Bot
parent 86e4c56dbb
commit 974d1395a2
2 changed files with 3 additions and 4 deletions

View File

@@ -1366,7 +1366,7 @@ RADV driver environment variables
enable optimizations to move more driver internal objects to VRAM.
``shader_object``
enable experimental implementation of VK_EXT_shader_object (GFX6-8,
VEGA10, and GFX11)
VEGA10, and GFX10-GFX11)
``transfer_queue``
enable experimental transfer queue support (GFX9+, not yet spec compliant)
``video_decode``

View File

@@ -99,9 +99,8 @@ static bool
radv_shader_object_enabled(const struct radv_physical_device *pdevice)
{
/* FIXME: Fix GPU hangs on Renoir. */
return (pdevice->rad_info.gfx_level < GFX9 || pdevice->rad_info.gfx_level == GFX11 ||
pdevice->rad_info.family == CHIP_VEGA10) &&
!pdevice->use_llvm && pdevice->instance->perftest_flags & RADV_PERFTEST_SHADER_OBJECT;
return (pdevice->rad_info.gfx_level != GFX9 || pdevice->rad_info.family == CHIP_VEGA10) && !pdevice->use_llvm &&
pdevice->instance->perftest_flags & RADV_PERFTEST_SHADER_OBJECT;
}
bool